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LukasAlexander
- Posts: 12
- Joined: Tue Aug 18, 2009 10:55 pm
Reduce the time of tree growth
It is possible, please, reduce the time of growth of the trees? 7 days is too much and then you end up on deforested large areas
Darkfall, 5 years of developement. Result? Epic Fail
Haven and Hearth,Two Swedish university students have triumphed where a team of experts has failed
ah, and Mortal Online!
Haven and Hearth,Two Swedish university students have triumphed where a team of experts has failed
ah, and Mortal Online!
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Reduce the time of tree growth
i disagree.
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Ford
- Posts: 44
- Joined: Mon Aug 10, 2009 12:57 am
Re: Reduce the time of tree growth
Fir and apple take a lot longer than 7 days to mature right?
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TheDiablo
- Posts: 13
- Joined: Sat Aug 08, 2009 9:11 pm
Re: Reduce the time of tree growth
I want this too.
Babysitting trees is annoying.
Babysitting trees is annoying.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Reduce the time of tree growth
Don't you have enough clogs?
And I disagree too. With infinite maps, trees will never completely disappear. They'll just become scarce in civilized areas without proper management, which should be resolvable via trade - especially if you live near a river. And god knows we need more causes for trade.
And I disagree too. With infinite maps, trees will never completely disappear. They'll just become scarce in civilized areas without proper management, which should be resolvable via trade - especially if you live near a river. And god knows we need more causes for trade.
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Reduce the time of tree growth
On appropriate terrain, it's 7 days to the next-to-last stage for all trees, then a random amount (1 decay tick) to the final stage.Ford wrote:Fir and apple take a lot longer than 7 days to mature right?
With regard to the OP - in some ways, I like things just the way they are - it rewards foresight, and makes there be a penalty for clear cutting. I do support the suggestion that new trees should sprout spontaneously in areas that are truly forested (not just forest terrain).
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Reduce the time of tree growth
fuck you guyTheDiablo wrote:I want this too.
Babysitting trees is annoying.
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Ford
- Posts: 44
- Joined: Mon Aug 10, 2009 12:57 am
Re: Reduce the time of tree growth
Appropriate terrain = grass right? How long is a delay tick?kobnach wrote:
On appropriate terrain, it's 7 days to the next-to-last stage for all trees, then a random amount (1 decay tick) to the final stage.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Reduce the time of tree growth
For apples and mulberries, grass is appropriate terrain.Ford wrote:Appropriate terrain = grass right? How long is a delay tick?kobnach wrote:
On appropriate terrain, it's 7 days to the next-to-last stage for all trees, then a random amount (1 decay tick) to the final stage.
The decay tick is variable - basically there's a function that runs periodically and picks random locations to age. If you've got a chest-basket-palisade-etc. there it takes damage. If there's a not second-to-last stage tree there, it becomes fully mature.
