Gems and Gem mining

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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SacreDoom
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Re: Gems and Gem mining

Post by SacreDoom »

Potjeh wrote:I think Diablo did gems pretty well, and H&H could take a page from it. Basically, use gems to upgrade existing items. The number of slots could be proportionate to the item q, and base could be lower than 1 if you want to make it so that adding a gem to some item requires a minimum quality. The effect of gem would be proportionate to the gem's quality, and it would mostly be skill and stat boosts.
I love Diablo's gem setting system aswel. Uh, I tried making a quick mock-up of a layout for a possible menu:

Image

Just an example to clarify:

Image

Again just an idea ofc. :)

sorry for the terrible text mimic btw.
OvShit
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Re: Gems and Gem mining

Post by OvShit »

Quality tabs do not fit(never game will tell you quality) but otherwise it`s great.
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SeanPan
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Re: Gems and Gem mining

Post by SeanPan »

Having quality displayed as part of an adv. interface option would be the bee's knees.
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mipmiopin
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Re: Gems and Gem mining

Post by mipmiopin »

SacreDoom wrote: Image
inb4 korean upgrading system

Image
Image
Anaklumos
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Re: Gems and Gem mining

Post by Anaklumos »

Diamond studded soldiers swords.......raaaaaaaaaaaaaaaaawr
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Grog
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Re: Gems and Gem mining

Post by Grog »

i dont like the diabolo idea (if i want to play diabolo, i lay diabolo and not h&h! :P)
but gems, used for improving an items q once could be nice
(or runes, made by certain kinds of stone)

i also really appreciate the amber idea. maybe dont make it a herb but a 0.0001% chance of getting it while digging sand (so like an earthworm, basically.... as long that doesnt enforces more macroing...)
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ImpalerWrG
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Re: Gems and Gem mining

Post by ImpalerWrG »

Also don't really like Diablo style gem usage, it dose not seem to fit well with the games current crafting system and just feels to cliche to encrust everything with gems.

Amber when digging in sand sounds like a recipe for macro, as a foragable you atleast encourage active movement and exploration. My though would be that the Amber has a spawn probabiliy on par with Bolette which given the low amount of sand means they will be atleast as rare and valuable as Pearls.
dra6o0n
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Re: Gems and Gem mining

Post by dra6o0n »

Gems should have more of a spiritual effect when used in crafting, rather than seeing noticeable physical effects.

This means that wearing these items and being in a party, will give nearby party members small but noticeable buff that can't stack.

The item gives the user two things:
1) Incremental (Stat/Skill/Personal Belief/etc)
2) Party Buff (Learning Ability/Stamina Efficiency/etc)
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SacreDoom
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Re: Gems and Gem mining

Post by SacreDoom »

mipmiopin wrote:inb4 korean upgrading system

Image
At least my gem graphic is custom. :lol:
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mipmiopin
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Re: Gems and Gem mining

Post by mipmiopin »

SacreDoom wrote: At least my gem graphic is custom. :lol:
the point was the runeword itself. it gives uberpowah to the owner.
Image

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