Day/Night Mode Adjustment

Thoughts on the further development of Haven & Hearth? Feel free to opine!
57thDamned
Posts: 44
Joined: Sun Aug 09, 2009 5:23 pm

Day/Night Mode Adjustment

Post by 57thDamned »

Hi,

im a little bit annoyed, that the night is always at best gaming time between 19-23 gmt. Would it be possible (after map reset) to reschudle, or to change the day lenght?
ArPharazon
Posts: 173
Joined: Thu Jul 23, 2009 12:24 am

Re: Day/Night Mode Adjustment

Post by ArPharazon »

I wouldn't mind 7 hour day/night cycles, to be honest.
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Day/Night Mode Adjustment

Post by Jfloyd »

ArPharazon wrote:I wouldn't mind 7 hour day/night cycles, to be honest.
Loftar has stated that he chose 8 hours because it fits so nicely. Having off days would be really odd imo.
Also, Day should be longer than night.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
ArPharazon
Posts: 173
Joined: Thu Jul 23, 2009 12:24 am

Re: Day/Night Mode Adjustment

Post by ArPharazon »

Jfloyd wrote:
ArPharazon wrote:I wouldn't mind 7 hour day/night cycles, to be honest.
Loftar has stated that he chose 8 hours because it fits so nicely. Having off days would be really odd imo.
Also, Day should be longer than night.
Why?

And... It would rotate what part of the day/night cycle coincides with your playing schedule.
kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: Day/Night Mode Adjustment

Post by kobnach »

57thDamned wrote:Hi,

im a little bit annoyed, that the night is always at best gaming time between 19-23 gmt. Would it be possible (after map reset) to reschudle, or to change the day lenght?
The day-night cycle gets moved every time the game is down. We had a longish crash last night, with the result that it was still daylight two hours later than I'd predicted it would be, based on the timing of the last sunset before I went to sleep.
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Day/Night Mode Adjustment

Post by Peter »

Jfloyd wrote: Loftar has stated that he chose 8 hours because it fits so nicely. Having off days would be really odd imo.
Also, Day should be longer than night.
What do you mean "off days"?
That's why I suggested that there would be a regular number of hDays in a rWeek- say, 23. Currently there are 21. Each rDay would have slightly more full 24-hHour cycles than currently and your regular 1-2 hours of playtime would gradually shift through the cycle.
Surprise.
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: Day/Night Mode Adjustment

Post by theTrav »

I'm pretty sure Loftar didn't say he chose 8 hour days because they fit into 24 hours, I'm pretty sure what he said was that he found it kind of handy in some circumstances but was considering 7 hours or some other number that doesn't evenly divide so that day and night doesn't stay in sync with real world times.

It would certainly make things easier for me as a GMT+10 player.

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