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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: FEP's
Pick a set of stats and only keep them equally high, the rest will be lower but you'll still raise them by "accident". Str, Con, Agi and Per are good candidates, though you can drop Per if you don't plan on using marksmanship. Don't bother with Psy, it's not that useful and it's a bitch to raise.
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kaizokuroof
- Posts: 799
- Joined: Sat Jun 05, 2010 6:24 am
Re: FEP's
Raising them all equally is good, however takes a long time. Raising them equally also makes it worse when you die, It's much better to pick a set of stats (stated above) and make an alt for the other stats.
Eg: Character for combat (STR CON AGI PERC*)
Character for Foraging/farming/sewing and other odds ( PERC DEX INT CHAR)
thats how I do it at least
Eg: Character for combat (STR CON AGI PERC*)
Character for Foraging/farming/sewing and other odds ( PERC DEX INT CHAR)
thats how I do it at least
I had a retardedly huge signature and have gotten this embarrassing replacement to show for it.
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Rindelas
- Posts: 36
- Joined: Sun Feb 27, 2011 4:45 am
Re: FEP's
Well I think I'm planning on going MM, and focus on hunting, farming and cooking. I'll probably do some cloth/leatherworking too. However I also want my character to be good at combat.. So I guess Str, Agi, Perc, Con and Dex.. Is that too many?
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: FEP's
Most crafting skills such as PSY and DEX, need to be only about 150 at most, and no need to raise them anymore. INT is useless so only get like 40 of that, and trash it. CHA is useless too, 40 is about the most you need. The softcap for Leather craftings are sqrt(DEX*Sewing) usually, so if you get a good amount of sewing and dex, your set. STR AGI and CON are fighting stats, PER is for animal hunting but at about 200+ It becomes redundant unless you get a Ranger bow, and snipe players.





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Mitudev
- Posts: 135
- Joined: Sun Jan 23, 2011 3:05 am
- Location: Toronto, Canada
Re: FEP's
Once you have 200 Perception and a decent Exploration you will find all the forgables and be able to track most characters with ranging. Perception increases the minimum damage of ranged attacks, so a high perception and MM will increase the chance of insta-killing a character.Rindelas wrote:What do you mean perc becomes redundant at 200? Meaning it won't have an effect too much on animals anymore but will continue to have a good effect on players with a ranger bow?
By the way, thanks for the help all!
W5: Sevenson
W4: Kail the Chieftain of Providence
W3: Crofton the Hermit
There was once a bear with crimson hair
He moved faster than Kail could see:
And took his fingers three.
Excerpt from the Battle of Seven Fingers
W4: Kail the Chieftain of Providence
W3: Crofton the Hermit
There was once a bear with crimson hair
He moved faster than Kail could see:
And took his fingers three.
Excerpt from the Battle of Seven Fingers