I think spawning under a large ash tree would be more suiting to the game's setting. Also, I think that when you begin it would be interesting if you were confronted by Urthr, Verthandi, and Skuld and asked to pick a few starting characteristics. Perhaps Verthandi could give you some starting skills immediately, Skuld could give you a long-term stat buff, and Urthr could... Well, I don't know, it's not my game. You figure it out. :P
After thought: Maybe you should meet Urthr upon death instead.
The actual implications the norns have on gameplay would be increased specialization.
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Ferinex
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Yggdrasill and the Norns
i guess they never miss huh
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Jackard
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Re: Yggdrasill and the Norns
This is for the start area, then?
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Ferinex
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Erik_the_Blue
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Re: Yggdrasill and the Norns
Lore-appropriate atmosphere can only be a good thing. That said, aren't Yggdrasill and the Norns a bit too Scandinavia-centric? From what I understand, j&l are going for a broad Germano-Slavic feel. Maybe there should be a representative from each of the relevant pantheons as opposed to a bunch of representatives from one.
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Ferinex
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Re: Yggdrasill and the Norns
;)Norse or Scandinavian mythology comprises the myths of North Germanic pre-Christian religion. Most of the written sources for Norse mythology were assembled in medieval Iceland in Old Norse, notably as the Edda. Norse mythology is the best-preserved version of wider Germanic paganism, which also includes the closely related Anglo-Saxon and Continental varieties. Germanic mythology can be shown to preserve certain aspects attributed to common Indo-European mythology.
Edit: Also this.
I'm not sure if J&L are leaning more towards Germanic or Slavic.
i guess they never miss huh
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Erik_the_Blue
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Re: Yggdrasill and the Norns
Saying Norse myth and Saxon myth (for example) are the same is like saying Roman myth and Grecian myth are the same: Superficially you may be right, but you're certainly incorrect when considering the finer details. It's the details that are important for establishing a proper atmosphere, lest this become just another game in a generic quasi-Norse setting.
As long as we're discussing making the starting area better fit in with the supposed lore, would j&l mind doing away with that terribly anachronistic flag? I don't recall there being a unified proto-Germany prior to Charlemagne, yet the game is still firmly set in the Germanic iron age.
As long as we're discussing making the starting area better fit in with the supposed lore, would j&l mind doing away with that terribly anachronistic flag? I don't recall there being a unified proto-Germany prior to Charlemagne, yet the game is still firmly set in the Germanic iron age.
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Jackard
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Re: Yggdrasill and the Norns
Judging by the Credo and Myth threads where jorb mixes ideas from various places, isn't a generic setting exactly where this game is headed? You have three slavic creatures, a narnia wardobe, witches and witchhunters, a troll, and a dragon.
Whats wrong with borrowing from Norse myth while they're at it? The setting is clearly already on a different track than most other games and allows the devs room to experiment.
Whats wrong with borrowing from Norse myth while they're at it? The setting is clearly already on a different track than most other games and allows the devs room to experiment.
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Ferinex
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Re: Yggdrasill and the Norns
Wat. The quote in my post is a direct quote from the wikipedia article on Norse mythology. I didn't really make any statements and never mentioned Saxon myth so I have no idea what you are saying I'm 'wrong' about.Erik_the_Blue wrote:Saying Norse myth and Saxon myth (for example) are the same is like saying Roman myth and Grecian myth are the same: Superficially you may be right, but you're certainly incorrect when considering the finer details. It's the details that are important for establishing a proper atmosphere, lest this become just another game in a generic quasi-Norse setting.
Also what flag?
Edit: Also, yes to what Jackard said. Dryads are from Greek myth, even.
i guess they never miss huh
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loftar
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Re: Yggdrasill and the Norns
Aaah, you're speaking of Germania in the character creation room, right? :DErik_the_Blue wrote:As long as we're discussing making the starting area better fit in with the supposed lore, would j&l mind doing away with that terribly anachronistic flag?
Well, yes, it is quite safe to say that we'll revamp the character creation Quite A Bit sooner or later. That is for sure. :)
(The current one is just something we made just for there to be anything, really.)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Erik_the_Blue
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Re: Yggdrasill and the Norns
@Jackard:
I meant generic in relation to other games, as in "H&H might feel like every other game using Norse myth". Certainly, if j&l want a Germano-Slavic basis for the game's lore, they should use the full breadth of Germano-Slavic lore (including Nordic lore).
@Ferinex:
That quote includes the line "Norse mythology is the best-preserved version of wider Germanic paganism, which also includes the closely related Anglo-Saxon and Continental varieties.", which occasionally gets turned into the argument that Germanic lore *is* Nordic lore. Given the only context you provided with that quote was an emoticon, I assumed you were trying to make that same argument. If you're just posting quotes for the sake of posting quotes, well, expect to occasionally be misunderstood. I brought up Saxon myth to contrast with Norse myth.
When did dryads enter this discussion? I can't find any posts from j&l using using 'dryad'.
@loftar:
I thought there would've been some special reason for one of the NPCs having a large flag attached to her, such that said flag wouldn't be disappearing anytime soon. Guess I was wrong. Anyhow, I was more perturbed the OP would comment on the lack of lore-appropriateness of the starting area without mentioning the flag, and not so much making a serious suggestion.
I meant generic in relation to other games, as in "H&H might feel like every other game using Norse myth". Certainly, if j&l want a Germano-Slavic basis for the game's lore, they should use the full breadth of Germano-Slavic lore (including Nordic lore).
@Ferinex:
That quote includes the line "Norse mythology is the best-preserved version of wider Germanic paganism, which also includes the closely related Anglo-Saxon and Continental varieties.", which occasionally gets turned into the argument that Germanic lore *is* Nordic lore. Given the only context you provided with that quote was an emoticon, I assumed you were trying to make that same argument. If you're just posting quotes for the sake of posting quotes, well, expect to occasionally be misunderstood. I brought up Saxon myth to contrast with Norse myth.
When did dryads enter this discussion? I can't find any posts from j&l using using 'dryad'.
@loftar:
I thought there would've been some special reason for one of the NPCs having a large flag attached to her, such that said flag wouldn't be disappearing anytime soon. Guess I was wrong. Anyhow, I was more perturbed the OP would comment on the lack of lore-appropriateness of the starting area without mentioning the flag, and not so much making a serious suggestion.