MML can be sort of interesting - http://en.wikipedia.org/wiki/Music_Macro_LanguagePhaedrothSP wrote:So how will the music work?
Will there be preset music ingame, or will we have to use MML to make our own tunes?
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Concept: Stuff
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Concept: Stuff
Aah, the good old PLAY statement. I had no idea it has seen inherited use. :DJackard wrote:MML can be sort of interesting - http://en.wikipedia.org/wiki/Music_Macro_Language
The idea is actually quite interesting. I'll most certainly consider it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Concept: Stuff
Hah, if you managed to implement that, with some sort of algorithm to generate what the player has to play, you'd have tons and tons of songs from mabinogi to play with. Too bad cheating is a major flaw 
Also, I want the staff with the vines.
Also, I want the staff with the vines.

-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Concept: Stuff
Whats with the concern over cheating? If you are speaking of macros, there are ways to counter that.
In Mabinogi, characters follow scripts written out by players in advance - if they don't have enough skill, you'll hear them randomly mess up notes.
In Mabinogi, characters follow scripts written out by players in advance - if they don't have enough skill, you'll hear them randomly mess up notes.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Concept: Stuff
The cheating concern was only about the "Lute Hero" idea. Such a thing would, because of lag, necessarily have to be implemented purely on the client side, and then one could just alter the client to tell the server that the player is playing "good".Jackard wrote:Whats with the concern over cheating?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Concept: Stuff
I'm saying if mobinogi potentially uses the same mark-up system as H&H, they have a giant catalog of music that would work.

-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Concept: Stuff
i for one would enjoy playing my castlevania and zelda scripts :smug:
-
Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Concept: Stuff
Come one, come all, come to the festival of the full moon and the Ring of Brodgar. Musicians bring your instruments and best music forward, and we shall party the night away.....who's bringing the beer?
^I want to be able to say that.
^I want to be able to say that.

-
Errol
- Posts: 124
- Joined: Fri May 29, 2009 8:06 pm
Re: Concept: Stuff
Hell yes, music! Do we get to do some rapid-fire strumming ala Dragonforce? (xD)
As long as music won't get benefits or anything cheating will be a minor issue. If it is exploitable for goodies, try to run two separate calculations on client and server? And if cheating is detected, your lute breaks? That would be affected by lag, too...
As long as music won't get benefits or anything cheating will be a minor issue. If it is exploitable for goodies, try to run two separate calculations on client and server? And if cheating is detected, your lute breaks? That would be affected by lag, too...
-
niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Concept: Stuff
But not a metric assload of fun? All these new measurements make my head hurt.loftar wrote:Actually, we've been considering adding a Guitar Hero-like interface to lute-playing, the well playing of which would actually grant benefits to characters in the audible area (the exact benefits depending on the song). If implemented well, I think it would be a heckload of fun, so that good bards for playing battle songs and farming ballades would be a great benefit to any group.PhaedrothSP wrote:So how will the music work?
Will there be preset music ingame, or will we have to use MML to make our own tunes?
Unfortunately, the ease with which it could be cheated through probably means that the idea is stillborn, but it would have been fun.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.