Well, I really wanted it to yield benefits. One really fun thing would be to play, say, Schubert's military march on a flute and have it so that characters in the same party can march with massive stamina benefits while it is being played well, while if the flute-player fails too miserably, they would all stumble to the ground and stay lying for a little while (there could even be an equivalent of GH Star Power, during the usage of which the party could sprint at full speed drawing no stamina). At times, I've considered it to be so fun so as to be worth the odd chance of cheating, but... Nah. :)Errol wrote:As long as music won't get benefits or anything cheating will be a minor issue.
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loftar
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Re: Concept: Stuff
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Concept: Stuff
how would you play and walk at the same time?
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loftar
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Re: Concept: Stuff
You could choose to follow someone in your party.sabinati wrote:how would you play and walk at the same time?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Ford
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Re: Concept: Stuff
http://lotro-wiki.com/index.php/Music
LOTRO has a cool music system where you play notes with the number keys.
LOTRO has a cool music system where you play notes with the number keys.
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PhaedrothSP
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Re: Concept: Stuff
Well that sounds even better, but it sounds like the songs would already have to be in the game to use it.loftar wrote:Actually, we've been considering adding a Guitar Hero-like interface to lute-playing, the well playing of which would actually grant benefits to characters in the audible area (the exact benefits depending on the song). If implemented well, I think it would be a heckload of fun, so that good bards for playing battle songs and farming ballades would be a great benefit to any group.PhaedrothSP wrote:So how will the music work?
Will there be preset music ingame, or will we have to use MML to make our own tunes?
Unfortunately, the ease with which it could be cheated through probably means that the idea is stillborn, but it would have been fun.
The only reason I actually brought up the MML coding is because I had experience transcribing songs for Mabinogi.
As for benefits it could give, perhaps making animals peaceful, so if a low level group was heading out to a new camp, the bard could play a song to de-aggro the foxes and such to protect the lower level players?
Of course this could work with hunting too, a bard could play something to get the hunter worked up, improving his/her combat abilities, at the cost of also drawing attention of other animals nearby to balance it.
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theTrav
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Re: Concept: Stuff
1 - Let players craft their own songs, either play them with their fingers, or record (memorize) songs and then play from the memory
2 - have a server side algorithm that determines what effects the song has, make it reasonably complex and don't publish it, players can then invent songs for fun and profit
for extra bonus points let musicians write their music to paper so they can be memorised by other musicians, or have some sort of brain capacity for the number of tunes held at one time and let them move stuff in and out.
2 - have a server side algorithm that determines what effects the song has, make it reasonably complex and don't publish it, players can then invent songs for fun and profit
for extra bonus points let musicians write their music to paper so they can be memorised by other musicians, or have some sort of brain capacity for the number of tunes held at one time and let them move stuff in and out.
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Potjeh
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Re: Concept: Stuff
I agree, we must be able to write our own music. Another important thing would be an option to synchronize with other musicians, so we can form proper bands and hold metal concerts.
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sabinati
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Re: Concept: Stuff
idea: make the actual effects based on character skill/stats, but still have the Lute Hero interface, which would allow the user to play along with a preset song (with no consequence for doing well/poorly other than it actually sounding decent or not) or to freestyle play their own song.
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Delamore
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Re: Concept: Stuff
Unless the algorithm is changed often, people will work it out and then have scripts figure out the best song for each effect.theTrav wrote:1 - Let players craft their own songs, either play them with their fingers, or record (memorize) songs and then play from the memory
2 - have a server side algorithm that determines what effects the song has, make it reasonably complex and don't publish it, players can then invent songs for fun and profit
for extra bonus points let musicians write their music to paper so they can be memorised by other musicians, or have some sort of brain capacity for the number of tunes held at one time and let them move stuff in and out.