Signs

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Alicuza
Posts: 34
Joined: Mon Feb 07, 2011 10:19 am

Signs

Post by Alicuza »

Would be nice to have wooden signs for plots for instance. Like the sort you have in Minecraft.
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Signs

Post by SacreDoom »

We already have runestones, why would we need wooden signs?
Igglebert
Posts: 296
Joined: Wed Dec 02, 2009 9:50 pm

Re: Signs

Post by Igglebert »

Also this has already been suggested before
Alicuza
Posts: 34
Joined: Mon Feb 07, 2011 10:19 am

Re: Signs

Post by Alicuza »

SacreDoom wrote:We already have runestones, why would we need wooden signs?
Because runes destroy big rocks. And after you've carved something on them, you can't change it.
magius
Posts: 34
Joined: Tue May 25, 2010 1:25 am

Re: Signs

Post by magius »

boulders are everywhere. hell i have like 10 blank runestones just laying around cuz the rocks were in my way. and cellar stones are a dime a dozen. wooden signs not needed.
-1
Alicuza
Posts: 34
Joined: Mon Feb 07, 2011 10:19 am

Re: Signs

Post by Alicuza »

magius wrote:boulders are everywhere. hell i have like 10 blank runestones just laying around cuz the rocks were in my way. and cellar stones are a dime a dozen. wooden signs not needed.
-1
Just for my amusement: Would they hurt anyone?
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TeckXKnight
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Location: How Do I?

Re: Signs

Post by TeckXKnight »

Not actively detrimental =/= beneficial in any way. You weren't even suggesting unliftable runestones, just runestones from another material. At most they'd be an item in the build menu that never gets used.

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