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Highneon
- Posts: 45
- Joined: Mon Jan 31, 2011 3:53 am
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Graves
Like to put my stamp on this as well, love the idea of adding remembrance for our dead and the like. Damn fine idea.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Sazed
- Posts: 4
- Joined: Sun Jan 30, 2011 7:59 pm
Re: Graves
I like the idea a lot, but it seems to lack incentive to bury someone with their belongings. The only thing it does is preserve them if someone else comes along and tries to loot them, so you're basically building something with the intent of having it vandalized. Perhaps when you bury someone, sort of like when you dig them up, you get a portion of their LP as a sort of "Reward" for honoring their remains, and if you bury them intact with all their items the reward is much greater?
The hardest part in my mind with this system, even as stated, is it would be easy to exploit. What stops a person from just burying, digging up, and burying a corpse over and over for the dig-up LP reward? Perhaps when you dig up a corpse instead of an intact skeleton, you get a "Decayed Corpse" or something similar that you can no longer bury.
The hardest part in my mind with this system, even as stated, is it would be easy to exploit. What stops a person from just burying, digging up, and burying a corpse over and over for the dig-up LP reward? Perhaps when you dig up a corpse instead of an intact skeleton, you get a "Decayed Corpse" or something similar that you can no longer bury.
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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: Graves
It could just require a lot of stamina, like plowing a field. If I wanted, I could plow, pave, and grass an area for good lp gain. Interesting point, though.Sazed wrote:I like the idea a lot, but it seems to lack incentive to bury someone with their belongings. The only thing it does is preserve them if someone else comes along and tries to loot them, so you're basically building something with the intent of having it vandalized. Perhaps when you bury someone, sort of like when you dig them up, you get a portion of their LP as a sort of "Reward" for honoring their remains, and if you bury them intact with all their items the reward is much greater?
The hardest part in my mind with this system, even as stated, is it would be easy to exploit. What stops a person from just burying, digging up, and burying a corpse over and over for the dig-up LP reward? Perhaps when you dig up a corpse instead of an intact skeleton, you get a "Decayed Corpse" or something similar that you can no longer bury.
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: Graves
I would like to do that, but instead of making it a mausoleum, I'd rather seal the damn raiding mole rats in there for all eternity for wiping out my village and attempting to defile the mines that we made.Nemerle wrote:In that case why not be able to reseal a mine, making a mausoleum in the process?
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Graves
And you can only get the 'honouring' XP for burying those on your kin list. Otherwise you'll never see another corpse because everyone wants some LP from that random newbie who died to a rabbit.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Graves
Graves would be useful indeed.
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Luke_Prowler
- Posts: 27
- Joined: Tue Sep 08, 2009 2:57 am
Re: Graves
Perhaps to deter people from spamming bury-raid-bury or from people looting every tomb they see, maybe a grave robber will be cursed if they dig up a grave, which has negative impact on the robber (the higher quality of the grave the nastier the curse).
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kario
- Posts: 39
- Joined: Sat Aug 21, 2010 6:44 pm
Re: Graves
This idea is great and a fine addition.
i have many dead friends thanks to a nearby village.
i have many dead friends thanks to a nearby village.
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Graves
A catacomb would be epic. It's actually not hard to make a catacomb right now(not talking about skeletons in walls or something). Tunnels? mine them out. Skeletons? Just lay skeletons along the road and that road leads into a big room mines out. Gives me ideas 
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis