Double Gate for Oxcart?

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Krugz
Posts: 164
Joined: Sat Jan 29, 2011 3:49 am

Re: Double Gate for Oxcart?

Post by Krugz »

Well, I just logged in and got killed... took them a good 5 minutes to chase me down with 3 guys, and if the game didn't absolutely hate my guts, I would have gotten out too, I logged when I got out of combat but probably due to lag they put me back in combat before my character was gone. fun stuff.

Let it be known to the forums, do not trust "r34d3rsci" or however his name is spelled. ( coord: 21,7 if you want to come to our village and kill them; they're all totally scrubs, took them at least 10 hits to kill me, and I'm a MM, I even had time to grab water from the river, drink, and refill, and run off again...)

So with that said, can't tell you how the gate actually worked out for us.
Signed,
that guy who did that thing same as the first II
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Sleep
Posts: 494
Joined: Sun May 16, 2010 9:28 am

Re: Double Gate for Oxcart?

Post by Sleep »

I understand this.
I did it a lot in world 3, so i shall make a video of it soon, kay?
This post was made by me.
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Krugz
Posts: 164
Joined: Sat Jan 29, 2011 3:49 am

Re: Double Gate for Oxcart?

Post by Krugz »

Disregard what I said about r34d3rsci, he's dead now :twisted: ... To the rest of the village: please roll out the red carpet, you might as well.
Signed,
that guy who did that thing same as the first II
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novaalpha
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Double Gate for Oxcart?

Post by novaalpha »

SUDDENLY, drama!
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FatBob
Posts: 642
Joined: Fri Jun 25, 2010 3:26 am

Re: Double Gate for Oxcart?

Post by FatBob »

Sorry about my mistake I said hahah :P
cgbnab wrote:Last time I died I got a few seconds to stare at my corpse and watch NaoWhut call me a "bosha".
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barabashka
Posts: 71
Joined: Tue Jan 19, 2010 3:03 am
Location: Russia

Re: Double Gate for Oxcart?

Post by barabashka »

Image


edit: The one big image now, change hosting.
Last edited by barabashka on Mon Mar 07, 2011 11:02 am, edited 1 time in total.
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Lumar
Posts: 161
Joined: Mon May 17, 2010 12:14 am

Re: Double Gate for Oxcart?

Post by Lumar »

ok so all 4 cornerposts can be built at the same time when we start holding open the menu?
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barabashka
Posts: 71
Joined: Tue Jan 19, 2010 3:03 am
Location: Russia

Re: Double Gate for Oxcart?

Post by barabashka »

Nope. 3d image stage. All corners builded, start to destroy left center cornerpost.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Double Gate for Oxcart?

Post by MagicManICT »

barabashka wrote: (pics)

P.S. Sorry for my bad English. Correct me if something wrong. Maybe, better to mix images to one big? Too hard for viewing... I'll try.

I understood completely. Thanks for the great graphics!!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Jackwolf
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Re: Double Gate for Oxcart?

Post by Jackwolf »

Thank you, Bara.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17

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