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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Quick travel for trading - how?
I'm sure there's a guide somewhere I haven't found, but how is it done? I'm in desperate need of wheat/hemp seeds (of course I've managed to find luxuries like tea and tobacco, but not some of the very useful staples) but I'm rather tentative to post until I know how the trading travel thing works. Do note, I've found my location on the big map 
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Quick travel for trading - how?
Well you can use a crossroads or alt trade. Both require two claims
Last edited by RJT on Mon Mar 07, 2011 5:54 am, edited 1 time in total.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Quick travel for trading - how?
Make a trade alt, have the other person add you that alt to their village. Break your alts hearthfire and have them return to village with the goods. Trade alt makes the trade, then leaves their village and rejoins your village, returning to your village with the spoils. This is far more expensive and time consuming than just finding some WWWs or bugging your immediate neighbors for some seeds.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Quick travel for trading - how?
And also requires 25 str to bust the hearth.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Quick travel for trading - how?
Yeah, not an option. Way too much effort for the amount of time I've been working lol
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Quick travel for trading - how?
Well the only thing I can say is when attempting to trade give a coordinate (not your own!) you'd be willing to meet at for trade. Then make a trade alt, put stuff in a boat, sail to the coord and wait.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17