Edit: Disregard that, I suck cocks.
Bring on the consensual forum faggotry.
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Ups and Downs of Living Together
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Ups and Downs of Living Together
thankyou for sharing, douche fag.Delamore wrote:"I don't live in a big city so punish those who work together"
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Ups and Downs of Living Together
What huge town are you part of that would be affected badly by a suggestion like this?eql wrote:thankyou for sharing, douche fag.Delamore wrote:"I don't live in a big city so punish those who work together"
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Ups and Downs of Living Together
Because traditionally, the object of war was to ensure that everyone involved had a good time. Please tell us more of your fabulous "consensual pvp" system where you play a war profiteer - is it similar to the /pvp flagging mechanic found in popular online games such as World of Warcraft, or is it something equally ridiculous?kobnach wrote:You clearly don't read my responses in the how-do-I forum.Jackard wrote:lol its the kobnach broken record again. nearly everything you post reflects your anti-pvp stance in some way
wouldn't expect you to understand that the teamwork and competition that make up pvp are social elements
That said, "I will kill you and fuck the body" sounds to me like the cry of an anti-social hermit. And I've seen precious little from you that suggests you are involved with others in any way other than mockery.
Also, to be very frank, most pvp'ers appear to me by their behaviour to be into treating other people as NPCs. Some of them may team up with others for the purpose, which is social. But the side of them I see is the unprovoked attacks on strangers, along with a strong tendency to nastiness in forum postings. (Of course I suppose rudeness, mockery, etc. are "social", in that it's no fun if the targets don't have feeling etc. Bleah.)
Also, to repeat my stance on pvp - consensual pvp is fine. I'll even be happy to sell supplies to both sides. Retaliatory pvp is also fine - I'll probably be cheering you on, and might well give you the aforementioned supplies for free - or commit such actions myself, if I'm the one attacked. But attacking people because you want their goods, or want the "challenge" of waiting till they are offline to trash their settlement - ick.


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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Ups and Downs of Living Together
i live in boat murderedDelamore wrote:What huge town are you part of that would be affected badly by a suggestion like this?eql wrote:thankyou for sharing, douche fag.Delamore wrote:"I don't live in a big city so punish those who work together"
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Ups and Downs of Living Together
In a game? Yes, actually, the object of war - from the POV of the game designers - is that (enough of ) those involved have a good time that they like the game, keep playing it, and recommend it to their friends. Very few game designers intentionally implement features that cause large numbers of player to get bored and/or frustrated and leave.Jackard wrote: Because traditionally, the object of war was to ensure that everyone involved had a good time. Please tell us more of your fabulous "consensual pvp" system where you play a war profiteer - is it similar to the /pvp flagging mechanic found in popular online games such as World of Warcraft, or is it something equally ridiculous?
The goal of the _players_ may be to cause maximum possible RL distress and/or to get their opponents to leave the game. It may also be to have fun some other way, which may or may not be compatible with their opponents having fun.
As for mechanisms, I don't much care. I just don't want a game design that (1) forces players to live in large groups to avoid small scale pvp and then (2) forces or encourages those groups to get involved in large scale pvp.
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Alachast
- Posts: 20
- Joined: Sun Aug 16, 2009 12:59 am
Re: Ups and Downs of Living Together
If you don't like how the game is played, why do you continue to play it?kobnach wrote:
In a game? Yes, actually, the object of war - from the POV of the game designers - is that (enough of ) those involved have a good time that they like the game, keep playing it, and recommend it to their friends. Very few game designers intentionally implement features that cause large numbers of player to get bored and/or frustrated and leave.
The goal of the _players_ may be to cause maximum possible RL distress and/or to get their opponents to leave the game. It may also be to have fun some other way, which may or may not be compatible with their opponents having fun.
As for mechanisms, I don't much care. I just don't want a game design that (1) forces players to live in large groups to avoid small scale pvp and then (2) forces or encourages those groups to get involved in large scale pvp.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Ups and Downs of Living Together
so he can continue lamenting the current state of the game and *sigh* about how it has so much promise, if only! if only!!
"oh, those black-hearted devils! why, were this any other civilized game, they wouldst surely be suspended or even banned by now. it's a shame that fine upstanding citizens such as yours truly must endure the likes of their filth
oh, they'll rue the day they crossed kobnach, theyll rue it well"
"oh, those black-hearted devils! why, were this any other civilized game, they wouldst surely be suspended or even banned by now. it's a shame that fine upstanding citizens such as yours truly must endure the likes of their filth
oh, they'll rue the day they crossed kobnach, theyll rue it well"
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Erik_the_Blue
- Posts: 218
- Joined: Mon Jun 22, 2009 10:15 am
Re: Ups and Downs of Living Together
Forcing players into PvP is not the same as allowing players to engage in PvP. In a broad social and crafting game like H&H, it should be technically possible for people to pursue peaceful livelihoods. Whether or not they are successful at the 'peaceful' part is up to the other players. The mechanics of the game itself shouldn't matter one way or the other. Contrast this to WoW, where a lone human running around in Horde territory on a PvP server expecting to avoid combat with other players is almost certainly "doing it wrong". I don't actually play WoW, so I could be mistaken, but the point is that the Alliance vs. Horde conflict is one of the selling points of WoW. This is not the case with H&H.
To put it another way, kobnach's expectations for the game itself are not flawed. His expectations of the players, however, may be.
Also, kobnach is right on the point that war *in computer games* is about entertaining the players first and foremost. The purpose of just about every civilian game in existence is primarily entertainment (followed closely by mental and physical exercise). Show me a finished game that only frustrates its players and I'll show you a bad game designer (and some masochistic players to boot).
To put it another way, kobnach's expectations for the game itself are not flawed. His expectations of the players, however, may be.
Also, kobnach is right on the point that war *in computer games* is about entertaining the players first and foremost. The purpose of just about every civilian game in existence is primarily entertainment (followed closely by mental and physical exercise). Show me a finished game that only frustrates its players and I'll show you a bad game designer (and some masochistic players to boot).
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Ups and Downs of Living Together
Because it's not a done deal yet, in spite of claims by various prolific posters.Alachast wrote:
If you don't like how the game is played, why do you continue to play it?