I do realise this and I was just kinda opening to topic for discussion, I did read and address what Burg said.Jackard wrote:this; there have also been [many] cases where devs agree the idea is good and sound but simply dont have the time to implement it.burgingham wrote:@OP: You should understand that jorb and loftar have made it clear time and time again that this is their game. Nobodies ideas here, no matter how great they are, have any right to get implemented ever.
hence some of these threads being two years old
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Magicman
- Posts: 39
- Joined: Sat Feb 05, 2011 9:40 pm
Re: The Current Dilemma
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: The Current Dilemma
Two-timing a game development is not good for do business AND for it's customers (players in this case).
They developed HnH to around alpha, then switched to developing Salem, and now everyone's impatient with bug fixing and all...
The Dev's own personal preference will toll on his work eventually.
HnH's number of fans were mostly from the whole "hardcore survival" aspect now that I look at it.
I only played it mostly because of the creative customization of the game world and a PVE situation where the environment can work against you, not because you're pitted against griefers and mass murderers that defy laws of physics and rules...
EDIT: I think I figured out what kind of organisms the parts of community of HnH and Salem are...
They seem to be the stress loving type that needs to be challenged when it comes to games, and needs a reason to challenge themselves, or in some cases, others.
This is why you see more people putting entire griefing efforts just to cause other people grief here, maybe because it also rewards them for it (intentionally or not, via game functions).
This excludes some of the hermit and peaceful players who wants to go Harvest Moon or play the game in a PVE sense, only to meet this other part of the group.
"On this side of the ring, we got the grass munchers! And on the other side, the bloodcurdling carnivorous NEETs!!"
They developed HnH to around alpha, then switched to developing Salem, and now everyone's impatient with bug fixing and all...
The Dev's own personal preference will toll on his work eventually.
HnH's number of fans were mostly from the whole "hardcore survival" aspect now that I look at it.
I only played it mostly because of the creative customization of the game world and a PVE situation where the environment can work against you, not because you're pitted against griefers and mass murderers that defy laws of physics and rules...
EDIT: I think I figured out what kind of organisms the parts of community of HnH and Salem are...
They seem to be the stress loving type that needs to be challenged when it comes to games, and needs a reason to challenge themselves, or in some cases, others.
This is why you see more people putting entire griefing efforts just to cause other people grief here, maybe because it also rewards them for it (intentionally or not, via game functions).
This excludes some of the hermit and peaceful players who wants to go Harvest Moon or play the game in a PVE sense, only to meet this other part of the group.
"On this side of the ring, we got the grass munchers! And on the other side, the bloodcurdling carnivorous NEETs!!"
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Grelf
- Posts: 327
- Joined: Sun Dec 19, 2010 9:30 pm
Re: The Current Dilemma
This game isn't Harvest Moon online, it's more like Age of Empires. You can't just call the police if someone starts destroying your farm. You either fight, work for someone who fights, or work just to lose everything you created. That's how things are, hell that's how history is like, and that's what this game is inspired on. This game isn't just about creating, it is about giving people the freedoms they don't have in any other game. Other games add restraints to make everything "fair", this game doesn't. Despite the name, sandbox isn't about creating, it's about freedom. Why do you think that GTA is classified as a sandbox game?dra6o0n wrote:Two-timing a game development is not good for do business AND for it's customers (players in this case).
They developed HnH to around alpha, then switched to developing Salem, and now everyone's impatient with bug fixing and all...
The Dev's own personal preference will toll on his work eventually.
HnH's number of fans were mostly from the whole "hardcore survival" aspect now that I look at it.
I only played it mostly because of the creative customization of the game world and a PVE situation where the environment can work against you, not because you're pitted against griefers and mass murderers that defy laws of physics and rules...
EDIT: I think I figured out what kind of organisms the parts of community of HnH and Salem are...
They seem to be the stress loving type that needs to be challenged when it comes to games, and needs a reason to challenge themselves, or in some cases, others.
This is why you see more people putting entire griefing efforts just to cause other people grief here, maybe because it also rewards them for it (intentionally or not, via game functions).
This excludes some of the hermit and peaceful players who wants to go Harvest Moon or play the game in a PVE sense, only to meet this other part of the group.
"On this side of the ring, we got the grass munchers! And on the other side, the bloodcurdling carnivorous NEETs!!"
What you describe is like a kid who builds a sand castle in a crowded playground and goes home, but expecting to come back and find whatever he built intact on the next hour, because he relies on the benevolence of other kids. Obviously if you get too many kids in this playground, someone will destroy or take over the kid's castle. And what does the child do? He either moans, whines and cries or he goes there and fight for what he believes to be rightfully his (or calls his bigger brother to help him get it back for that matter). That or he accepts it and starts over. If he can't fight he can't have it back. If you can't fight for what you built, or if you don't have anyone to do that for you, then you won't keep it. This game is mainly about freedom, not building. Building is a part of the freedom aspect. Obviously it's not a game for everyone.
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SpiderJerusalem
- Posts: 551
- Joined: Sun Jan 23, 2011 11:26 pm
Re: The Current Dilemma
Grelf wrote:This game isn't Harvest Moon online, it's more like Age of Empires. You can't just call the police if someone starts destroying your farm. You either fight, work for someone who fights, or work just to lose everything you created. That's how things are, hell that's how history is like, and that's what this game is inspired on. This game isn't just about creating, it is about giving people the freedoms they don't have in any other game. Other games add restraints to make everything "fair", this game doesn't. Despite the name, sandbox isn't about creating, it's about freedom. Why do you think that GTA is classified as a sandbox game?dra6o0n wrote:Two-timing a game development is not good for do business AND for it's customers (players in this case).
They developed HnH to around alpha, then switched to developing Salem, and now everyone's impatient with bug fixing and all...
The Dev's own personal preference will toll on his work eventually.
HnH's number of fans were mostly from the whole "hardcore survival" aspect now that I look at it.
I only played it mostly because of the creative customization of the game world and a PVE situation where the environment can work against you, not because you're pitted against griefers and mass murderers that defy laws of physics and rules...
EDIT: I think I figured out what kind of organisms the parts of community of HnH and Salem are...
They seem to be the stress loving type that needs to be challenged when it comes to games, and needs a reason to challenge themselves, or in some cases, others.
This is why you see more people putting entire griefing efforts just to cause other people grief here, maybe because it also rewards them for it (intentionally or not, via game functions).
This excludes some of the hermit and peaceful players who wants to go Harvest Moon or play the game in a PVE sense, only to meet this other part of the group.
"On this side of the ring, we got the grass munchers! And on the other side, the bloodcurdling carnivorous NEETs!!"
What you describe is like a kid who builds a sand castle in a crowded playground and goes home, but expecting to come back and find whatever he built intact on the next hour, because he relies on the benevolence of other kids. Obviously if you get too many kids in this playground, someone will destroy or take over the kid's castle. And what does the child do? He either moans, whines and cries or he goes there and fight for what he believes to be rightfully his (or calls his bigger brother to help him get it back for that matter). That or he accepts it and starts over. If he can't fight he can't have it back. If you can't fight for what you built, or if you don't have anyone to do that for you, then you won't keep it. This game is mainly about freedom, not building. Building is a part of the freedom aspect. Obviously it's not a game for everyone.
fucking this.written great
-Bottleneck-
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: The Current Dilemma
Loftar should opensource haven if he doesn't have time to work on it.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: The Current Dilemma
I believe Loftar has stated he isn't open-sourcing the code, because H&H is Jorb and Loftar's game, and they don't want other people messing with it or creating copies. Also, once more, their game. If they decide to never update it again, that's well within their rights, and I won't object. I short, don't complain, suggest ideas you'd like to see implemented, and hope the devs read it. Also, you can't deny they do implement the best ideas. Although, I am disappointed with how few FEPs a Creamy Cock gives.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: The Current Dilemma
funniest post in the thread. yes, they should opensource their pet project because you have a sense of entitlementnovaalpha wrote:Loftar should opensource haven if he doesn't have time to work on it.
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: The Current Dilemma
More like people will hack the game and figure out the game codes regardless.novaalpha wrote:Loftar should opensource haven if he doesn't have time to work on it.
Minecraft codes weren't released to others, but somehow there exist a Mod Creation Pack or MCP that enables anyone to decrypt and decompile the jar file that is the game.
Well minecraft is single player so the game is installed on the computer... So i guess if its HnH, hackers would actually need to break into their system, which would easily spell trouble because breaking into a place to get codes, are different to unlocking a box with it with a key that "mysteriously" appeared.
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: The Current Dilemma
Exception: Nettlesburgingham wrote:(exception: Creamy Cock)
More seriously, the reason I post here is because the devs still appear to be READING the forums, at least some sections of them. If I can post something in here that has a chance to give them a twinkle of a good idea, even a completely different idea, I'm going to keep posting. Even if it takes a year or more before they actual implement it.
That's my personal take on it, anyway.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.