Raccoons

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Katnipz
Posts: 12
Joined: Fri Mar 26, 2010 10:12 pm

Raccoons

Post by Katnipz »

I would like to suggest a new animal: Raccoons.

Raccoons can steal food from baskets left outsides, though they leave a scent in place of the food allowing anyone to track them. (Even if they don't have ranging)
Raccoons could be picked up like rabbits or fought with. (Suggest which one you would like. I really have no idea which would be better they seem a tad too big to put in your pocket.)
The reason I will thinking they could maybe be fought with is so they were a basic enemy that is even easier then a fox to kill, to help train people for heavier combat.
They are passive, and give 100 LP

Raccoons would have a 1x1 square hide that could be crafted into a raccoons skin hat (Marksmanship +2? Q10)
After standing still raccoons would slowly turn half invisible.

Please post other things that may go well with this idea, an idea is always better when you have more heads thinking of it.
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Raccoons

Post by Tamalak »

I just got a frying pan and I would love for there to be raccoons to chase with it
dra6o0n
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: Raccoons

Post by dra6o0n »

Screw frying pan, just go antler cutlery on them!
ThirdEmperor
Posts: 592
Joined: Tue Feb 16, 2010 9:44 pm

Re: Raccoons

Post by ThirdEmperor »

Well, I like me a nice coonskin cap, don't get me wrong, but what's better is a nice coon stew, preferably spell stoo, cause everyone knows real stoo ain't got no fancy pants upside down M's or e's. Might give a might fine dose of all dem FEP thingies too, although probably some o' dose nasty black ones as well. Anna fur coat ta keep me warm at night when I can't find no pretty ladies hereabouts, coon skins are mighty fine fer makin dose as well.
User avatar
Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Raccoons

Post by Tonkyhonk »

sounds like fun, but im afraid raccoons arent native to northwestern europe.

maybe you may wanna use the below thread for this?
viewtopic.php?f=5&t=5250
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Raccoons

Post by ImpalerWrG »

Tonkyhonk wrote:sounds like fun, but im afraid raccoons arent native to northwestern europe.

maybe you may wanna use the below thread for this?
viewtopic.php?f=5&t=5250
Yes but its a must have animal for Salem, I like the stealing food bit (not the scents and tracking), it would break animal AI out of the fight-or-flight model they have been locked in.
User avatar
mipmiopin
Posts: 245
Joined: Thu Oct 07, 2010 9:18 am
Location: Neverland, White Perl refugee

Re: Raccoons

Post by mipmiopin »

We've got hearlings for that.
Image
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Raccoons

Post by Potjeh »

Magpies would be more appropriate animal thieves, and more annoying since they could fly over your walls. Plus they're more likely to steal shiny things than food ;)
Image Bottleneck
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Raccoons

Post by SacreDoom »

Potjeh wrote:Magpies would be more appropriate animal thieves, and more annoying since they could fly over your walls. Plus they're more likely to steal shiny things than food ;)
Inb4 magpies flying away with your HQ bronze sword or dragon helm.

Return to “Critique & Ideas”