I am starting a thieves guild. Anyone can join. When I decide it's full, it's full. There will be a village with 3 brick walls around it. Inside the village will be barracks, crops, and houses. Also inside will be another brick wall around my house and inside that will be 2 more brick walls around the village's valuable loot. The best thieves will be able to move out of the barracks and build their own houses. This will be a small village. Probably 5-15 people
This is the layout:
http://bayimg.com/caeinaADF
I have not chosen a location yet, it is open for suggestion.
The simple rules are as follows:
1. First priority is for us to build the walls. We start with one wall around the village, and one for the loot. Once that is accomplished we can start stealing, or grinding LP for Theft.
2. If you don't have the Theft skill yet, at least half of your remaining LP left for Theft most go to constructing the 2nd and 3rd wall around the village.
3. Do not steal from other members, or you will be executed.
4. Report all loot to me. I will decide what will be kept in the vaults and what is distributed to members.
5. Our village will be also be a safe-haven for anybody that is being tracked down or needs shelter, if they have something valuable to offer us in return.
6. There will be no hearth fires inside the village walls.
7. If I decide somebody will be banished or killed, you must follow orders. All members will obey my orders without question.
8. I am an extremely generous, yet ruthless dictator. I will generally put myself before others, but I will be very generous towards the members responsible for this empire and my wealth. If you do what I say and I like you, you will get riches beyond your imagination. After the village vaults become full of loot and I am wealthy enough to be happy, the village will begin an age of riches and prosperity for all. If you do what I say and I like you, you will be rewarded beyond your imagination. The first major priority is to fill up 2 or 3 timber house with stolen loot. Once there are riches to marvel upon and less room to store more loot, the overflow will start being given to members and for creating an extremely wealthy village.
9. If you don't agree with the terms, then good luck being a thief on your own, building a fortress by yourself, or finding another village to accept you and your thievery.
This is a serious post and I am really starting a thieves guild.
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mindwarp
- Posts: 28
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H&H Thieves Guild
Last edited by mindwarp on Thu Mar 10, 2011 10:12 am, edited 3 times in total.
Secretly plotting your demise
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Kaios
- Posts: 9268
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Re: H&H Thieves Guild
Good luck but honestly I don't think you'll even get a palisade built let alone 20000 brick walls.
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Jackard
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- Location: fucking curios how do they work
Re: H&H Thieves Guild
ohboy. this wasnt very well thought out.
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burgingham
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Re: H&H Thieves Guild
Wow. Not sure which of those points listed made me laugh the most.
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RJT
- Posts: 1186
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Re: H&H Thieves Guild
I lol'd at like everything you said but all the same I wish you luck with that idea... 
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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ImpalerWrG
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Re: H&H Thieves Guild
Most egomaniacal post of world 4 hands down. 
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: H&H Thieves Guild
this is the kind of thing you do once you have already established a smaller group... and a thief faction certainly wouldnt want to put all their eggs in one basket by creating a single large village, that is just stupid...
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PORTRAVAGER
- Posts: 3
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