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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Concept: Stuff
you ever notice how with capes esp the ranger cape, character heads become very tiny?
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Concept: Stuff
Detective on that last one?
Better ability to solve thefts and other crimes?
Maybe being able to tell who did it without tracking?
Makes me want to try editing some sprites now. :/
..could I? xD
Better ability to solve thefts and other crimes?
Maybe being able to tell who did it without tracking?
Makes me want to try editing some sprites now. :/
..could I? xD
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Junkfist2
- Posts: 138
- Joined: Mon Jul 13, 2009 12:34 am
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
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KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: Concept: Stuff
I assumed he meant it was for a jump forward in time period of some kind. That... is a gun in his left hand, isn't it? (Granted, it looks sort of flintlock-ie and I'm not sure if those are particularly Victorian. Not being historically minded, though, I'm probably wrong.)
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jesterab
- Posts: 22
- Joined: Tue Jul 14, 2009 5:24 am
Re: Concept: Stuff
Metal is inevitable on a lute. I own an antique one and most tabs work on it. Nothing better then playing sexdictator lucifer on a lute...
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Concept: Stuff
i'd love to see video of that
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jesterab
- Posts: 22
- Joined: Tue Jul 14, 2009 5:24 am
Re: Concept: Stuff
I can do that for you if you like, you can only really play the intro riff but it sounds metal enough. I dont have a PC so gimmie a few days to get my stuff to a friends house.
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Concept: Stuff
Lutes are all nice and dandy, but when we get instruments the first one to be implemented should be bagpipes.

