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Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Re: Game Development: World 5
Am I seeing that a "primitive doll" the second craftable curiosity takes a metal saw? AFter 3 hours to find a stupid bone to make my saw I wont risk it...but it appears to be a metal saw? Thats trully the most fucked thing yet (even considering the reatrded move to not allow chairs to built outside where they are needed. So if 2nd litle curio takes a metal saw...i predict brilliant massive fail. Thats just rediculous. Course i'm sure a few players, a few special players "wink wink wink" cough the jl squad...what?...DIdn't say a damn thing i swear....will have a nice mine going in a few days...LOL
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QYZ
- Posts: 16
- Joined: Tue Feb 16, 2010 8:01 pm
- Location: Odessa, Ukraine
Re: Game Development: World 5
it's a new world, Harry! Go and see with you own eyes. I promise you'll like itGame crashed and my character died, so, I guess it's back to my other hobbies. Happy gaming to everyone.

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BadMotel
- Posts: 105
- Joined: Thu Jul 08, 2010 2:33 am
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Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Re: Game Development: World 5
Thank some demented god for that...i was about to wonder just how much smack those dudes shot up while coming up with this shite. Course damn rabbits seem as hard to find as a condom machine in a convent so it almost works out the same...LMAOBadMotel wrote:It only takes a bone saw.
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OvShit
- Posts: 390
- Joined: Wed Feb 10, 2010 1:39 pm
Re: Game Development: World 5
Lol, what?Rhiannon wrote:Thank some demented god for that...i was about to wonder just how much smack those dudes shot up while coming up with this shite. Course damn rabbits seem as hard to find as a condom machine in a convent so it almost works out the same...LMAOBadMotel wrote:It only takes a bone saw.
Got 7 rabbits in a matter of hour.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Peloquinn wrote:Do tell what? How the botting ability was impeded in Anarchy Online, Everquest, World of Warcraft, A Tale in the Desert, Star Wars Galaxies, WURM Online (etc. the list goes on)...? I don't know. I'm not a developer for those games, nor am I a botter - so I have very little idea of what they did to impede botting. But what I do know is that with all of these games there existed at least one period where suddenly the whole botting community was pissed and the rest of the gaming community seemed completely unphased. So if I were J&L, and I wanted to learn of these coding marvels, I would probably not go to Peloquinn.Jackard wrote:Do tell.Peloquinn wrote:We never botted either, and frankly I detest people who use bots. But if the bots are at fault for unbalancing the game, don't kill the LP system...kill the botting ability. Tons of other MMOs have managed to find a way to do it - why can't Haven and Hearth?

no point in arguing with a fool
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JoeNightmare
- Posts: 137
- Joined: Sat Sep 04, 2010 10:58 am
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PhDWho
- Posts: 8
- Joined: Sat Sep 11, 2010 11:15 pm
Re: Game Development: World 5
So this new LP system makes it feel more like a facebook game where you do something and come back in a few hours and do the same thing over. The satisfaction of building things is gone since there is no direct reward for it.
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Triforce9
- Posts: 12
- Joined: Tue Mar 08, 2011 2:38 am
Re: Game Development: World 5
I suppose I should thank J&L for saving me from myself; I'm pretty sure that 20+ hours of consecutive play is unhealthy. Though my Altoids consumption has doubled due to boredom.
Suggestion to the devs, make the cute little bunnies spawn more frequently, so I can RIP THE MEAT OFF THEIR BONES AND EAT IT RAW, ON A REGULAR BASIS! *cough* Excuse me, my Altoids tin is running low, experiencing withdraws.
Suggestion to the devs, make the cute little bunnies spawn more frequently, so I can RIP THE MEAT OFF THEIR BONES AND EAT IT RAW, ON A REGULAR BASIS! *cough* Excuse me, my Altoids tin is running low, experiencing withdraws.
Last edited by Triforce9 on Sun Mar 13, 2011 11:10 am, edited 1 time in total.
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Peloquinn
- Posts: 11
- Joined: Tue Mar 01, 2011 8:46 pm
Re: Game Development: World 5
I was impressed by the comment that the person made who enjoyed world 3 for it's emphasis on hunting and such. So I've been trying to think of why I am even voicing my opinion about this game rather than just moving on to other games, and letting those who can find fun with this new system have their fun.
The thing is, even though I'm fairly certain that nothing I say here in the forums will have any effect upon what does or does not happen in the game's development, as a crafter and lover of building things in games, when I find one of those rare gems that will reward me for shaping the world and doing whatever I want and just playing (and there are very few of these games - MMO or otherwise) I really get attached to it and hope for its continued development in the form of improvements and content. As a crafter, I understand what makes crafters happy. I can appreciate that as a hunter someone else can understand what makes hunters happy, too. So where is the argument - where is the problem? Why can't I simply move on to a game that will fulfil me, and let this one fulfil hunters, or PvPers, or EVE-addicted-businessmen who enjoy being rewarded for all their non-play in a game, or whoever this game is 'meant' for.
Well there is no real problem, I am definitely moving on to another game - but the feeling of betrayal needs to be dealt with first. I learned of this game by way of Paradox's website who will be producing J&L's next game Salem, which is called a 'crafting MMO'. So by extension I felt this precursor-type-game was calling out to me and my kind, not hunters, not PvPers, not Explorers, or whomever, but my kind - crafters. So when they nerf the LP system for CRAFTING in a game that seems to be encouraging CRAFTING, I apparently get annoyed and feel betrayed and really wish all the hunters and PvPers and EVE-jackoffs would go play any one of the thousand other MMOs that DO cater to those playstyles, and then my niche games could be left alone.
But I think I'm good now - Minecraft's explosive success will hopefully encourage some of the more established developers (the big boys) to try their hand at crafting games, and hopefully crafters will have the pick of the litter in the near future. I share these words as a final post that maybe some folks can read and nod their head and think 'Yeah...I feel that way, too.' Just my final reflections, nothing more.
-Peloquinn
The thing is, even though I'm fairly certain that nothing I say here in the forums will have any effect upon what does or does not happen in the game's development, as a crafter and lover of building things in games, when I find one of those rare gems that will reward me for shaping the world and doing whatever I want and just playing (and there are very few of these games - MMO or otherwise) I really get attached to it and hope for its continued development in the form of improvements and content. As a crafter, I understand what makes crafters happy. I can appreciate that as a hunter someone else can understand what makes hunters happy, too. So where is the argument - where is the problem? Why can't I simply move on to a game that will fulfil me, and let this one fulfil hunters, or PvPers, or EVE-addicted-businessmen who enjoy being rewarded for all their non-play in a game, or whoever this game is 'meant' for.
Well there is no real problem, I am definitely moving on to another game - but the feeling of betrayal needs to be dealt with first. I learned of this game by way of Paradox's website who will be producing J&L's next game Salem, which is called a 'crafting MMO'. So by extension I felt this precursor-type-game was calling out to me and my kind, not hunters, not PvPers, not Explorers, or whomever, but my kind - crafters. So when they nerf the LP system for CRAFTING in a game that seems to be encouraging CRAFTING, I apparently get annoyed and feel betrayed and really wish all the hunters and PvPers and EVE-jackoffs would go play any one of the thousand other MMOs that DO cater to those playstyles, and then my niche games could be left alone.
But I think I'm good now - Minecraft's explosive success will hopefully encourage some of the more established developers (the big boys) to try their hand at crafting games, and hopefully crafters will have the pick of the litter in the near future. I share these words as a final post that maybe some folks can read and nod their head and think 'Yeah...I feel that way, too.' Just my final reflections, nothing more.
-Peloquinn
