A question about yeomanry

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: A question about yeomanry

Post by Peter »

And then hire a wall, and build a ranger! Then derange a wall and wall in some rangers on a range! HA HA HA HA HA!!!

*Peter has gone stark raving mad!*
Surprise.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: A question about yeomanry

Post by sabinati »

a watermellon!
deathc4
Posts: 20
Joined: Thu Jul 30, 2009 11:27 am

Re: A question about yeomanry

Post by deathc4 »

Wish I could build sentry turrets.
User avatar
Bigfish
Posts: 170
Joined: Fri Aug 21, 2009 6:46 pm

Re: A question about yeomanry

Post by Bigfish »

Btw is the idea of trustworthy kins implemented in the game so i can allow only them to access my claim?
How quality works: viewtopic.php?f=7&t=3057
Frelock
Posts: 66
Joined: Sat Jul 25, 2009 7:13 pm

Re: A question about yeomanry

Post by Frelock »

If by "trusted kin" you mean "some kin, but not others," then no. It's all or none when it comes to letting kin access your claim, so be careful who's on your kinlist. They don't leave scents, so there's no way to track them either. You could build a palisade and only give your "trusted kin" a key, but then you run the risk of a key being stolen, and your wall suddenly becomes useless.
kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: A question about yeomanry

Post by kobnach »

Frelock wrote:If by "trusted kin" you mean "some kin, but not others," then no. It's all or none when it comes to letting kin access your claim, so be careful who's on your kinlist. They don't leave scents, so there's no way to track them either. You could build a palisade and only give your "trusted kin" a key, but then you run the risk of a key being stolen, and your wall suddenly becomes useless.
Until we get trusted kin, there are two ways to deal with that problem - both rather expensive in LP, etc.

Method 1 - build a village, extend its authority to cover all your territory, and get those you trust to join it. The problem is you need 5 characters with yeomanry, 4 bear teeth, and a chunk of effort. Moreover unless the territory is small, you'll need to build chieftain statues (steel) or lots and lots of banners (linen, wrought iron). It will also create a lot of civilization, wrecking the local hunting. This is, however, the "official" method.

Method 2 - Create an alt on a different account, grind it up to the point where it has yeomanry, and enough extra LP for a decent sized claim. Have it kin you and your trusted kin, only. It now claims your territory, you can use it, and you can continue to maintain social contact with others you don't trust. This is faster, and doesn't create a lot of civilization.

p.s. You'll still need a palisade or brick wall, and you'll need the whole wall inside some kind of claim, so that folks trying to chop through it will leave vandalism clues. So you still have the problem of potentially stolen keys. All the above solves is the "trusted kin" problem.
kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: A question about yeomanry

Post by kobnach »

deathc4 wrote:Great, then I must be surrounded by the 30% of assholes who can afford it and really like pissing me off.
It only takes one asshole, if he keeps coming back.

Return to “How do I?”