I'm fine with the new system, just slow LP.
problem is we won't be able to reach high levels for good Q as easy.
How about:
Doing a activity (such as farming) will increase the specific thing.
Such as farming, if you farm enough, you level up.
This way Quality works on a way of levelling up on skill.
This would make up for the LP loss but there would have to be a new formula for it.
however this would make FEPs harder for hunting and fishing
-
Danno
- Posts: 429
- Joined: Tue Jul 13, 2010 12:21 am
- Location: Canada
Re: A way to improve the system
A new system would be meaningless if it turned out the exact same way; that is, if people would simply grind/bot all day and have 300 unarmed combat again. It's no coincidence that LP is harder to get now. However, it's also way too soon to truly judge the new system. Things might pick up later, especially once you're full change.
They've obviously thought about this system for quite a while, it's not like they're just tossing us into some whimsical experiment (see: the reasons why world 4 had no real updates). We just need to give it a chance and see how things turn out.
They've obviously thought about this system for quite a while, it's not like they're just tossing us into some whimsical experiment (see: the reasons why world 4 had no real updates). We just need to give it a chance and see how things turn out.
RIP
-
dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: A way to improve the system
They could've taken their type to create a hybrid system that still rewards LP for action done, but only on specific actions that has meaningful experiences.
Botting is basically a macro that repeats a process, so even if you do figure out a way to stop them, it'll only hinder everyone that's not botting.
If you think making players being able to feed on the botters, think again, because botters can do the same.
It's like trying to get rid of your reflection in the water, but you can't.
There could be one way... Bots can only do repetitive stuff right? So make actions that are rarely possible to do, gives heaps of LP still.
You don't see bots hunting animals, nor do you see bots foraging rare stuff. You don't see bots grinding timbercabins and houses, you don't see em constructing expensive stuff for LP.
So make exclusive construction give a one time LP boost per day? Built the first log cabin? Get 1000LP and be able to build a house curiosity. Built a timerhouse? Get 2000 LP and a timber house curiosity for your efforts. Built a Stone mansion? Get 3000 LP, and a stone house curiosity. Built your first mine? Get 1500 LP.
At least reward the players for doing it once per day, in a suitable amount.
Botting is basically a macro that repeats a process, so even if you do figure out a way to stop them, it'll only hinder everyone that's not botting.
If you think making players being able to feed on the botters, think again, because botters can do the same.
It's like trying to get rid of your reflection in the water, but you can't.
There could be one way... Bots can only do repetitive stuff right? So make actions that are rarely possible to do, gives heaps of LP still.
You don't see bots hunting animals, nor do you see bots foraging rare stuff. You don't see bots grinding timbercabins and houses, you don't see em constructing expensive stuff for LP.
So make exclusive construction give a one time LP boost per day? Built the first log cabin? Get 1000LP and be able to build a house curiosity. Built a timerhouse? Get 2000 LP and a timber house curiosity for your efforts. Built a Stone mansion? Get 3000 LP, and a stone house curiosity. Built your first mine? Get 1500 LP.
At least reward the players for doing it once per day, in a suitable amount.
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: A way to improve the system
Stop with these terrible suggestions. I can't even be on the forums right now there are so many Stupid ideas going around. Seriously. The entire point was to take the grind out so that you'd be encouraged to develop yourself and your village rather than GRINDAN. Doing daily shit for lp is still grinding. Go out and explore -- touch your environment, become familiar, and then thrive. Discoveries really do encourage you to get to know your world a lot better than the old lp system. Curiosities, while grindable and far from perfect, are also a means to reward you for not botting.
Dragoon, your ideas CANT be added because they're already in the fucking game. Hunting, foraging, and doing things bots can't do is how you get the Best curiosities.
The biggest issue this entire thing has is that it doesn't give fucktards immediate rewards so they get their panties in a bunch. By delaying the reward system and encouraging people to be useful members of their communities or actually try to survive the Devs have hurt the butt of every idiot in the game and brought them onto the forums. This, so far, is the only flaw with the system.
Dragoon, your ideas CANT be added because they're already in the fucking game. Hunting, foraging, and doing things bots can't do is how you get the Best curiosities.
The biggest issue this entire thing has is that it doesn't give fucktards immediate rewards so they get their panties in a bunch. By delaying the reward system and encouraging people to be useful members of their communities or actually try to survive the Devs have hurt the butt of every idiot in the game and brought them onto the forums. This, so far, is the only flaw with the system.
Last edited by TeckXKnight on Sun Mar 13, 2011 10:41 pm, edited 1 time in total.
-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: A way to improve the system
I'm pretty sure it was never intended for people to get 300,000 LP a day. The point of the curiosities system was not just to foil botters but to slow down LP inflation.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: A way to improve the system
TeckXKnight wrote:Stop with these terrible suggestions.