-
FarmerJoe
- Posts: 15
- Joined: Fri Aug 14, 2009 8:23 pm
Too long waiting time after servercrash
When the server random crashs than you have to wait quite a long time until it's up again
Isn't it possible to automate the restart-process?
-
wickedgenius
- Posts: 4
- Joined: Fri Aug 21, 2009 7:27 pm
Re: Too long waiting time after servercrash
A page on the site with the server status would also be really helpful. The at least we know it's a crash and not something else.
Is this the real spec of the server:
Is this the real spec of the server:
It's running on an almost brand-new PC with a 450 MHz Pentium II and 384 MB of RAM.
-
Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Too long waiting time after servercrash
There are two reasons you'd wait after a crash.
A: Loftar is programming a fix, this is often the case when he is around. This prevents the crash from happening again.
B: It crashes while the devs are asleep, not much can be done in this case because depending on how severe the issue automatic restart might just cause more problems
A: Loftar is programming a fix, this is often the case when he is around. This prevents the crash from happening again.
B: It crashes while the devs are asleep, not much can be done in this case because depending on how severe the issue automatic restart might just cause more problems
-
kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Too long waiting time after servercrash
I am curious about why it's crashing so regularly recently. Have you (Delamore) found another bug that requires crashing the server to exploit? 
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Too long waiting time after servercrash
Well, it would be possible, but suboptimal. Using the current "system", I can manually inspect the cause of the crash, and, more times than not, save the maps and characters manually. If the server would be restarted manually, it would have to roll back to the latest save when it crashes. I think this system is, thus, preferable.FarmerJoe wrote:Isn't it possible to automate the restart-process?
Not anymore, actually. It was when we started getting users, but those 384 MBs of RAM didn't hold up to both the game and Apache once people started coming. The current server with 1 GB of RAM is hardly holding up anymore, actually, so I'm in the process of setting that old server back up just for running Apache (the forums are causing a heckload of CPU, memory and I/O usage, actually).wickedgenius wrote:A page on the site with the server status would also be really helpful. The at least we know it's a crash and not something else.
Is this the real spec of the server:It's running on an almost brand-new PC with a 450 MHz Pentium II and 384 MB of RAM.
And yes, I agree that a status page would be useful. I'll probably fix one sooner or later.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
farmchamp
- Posts: 207
- Joined: Fri Aug 14, 2009 1:32 am
Re: Too long waiting time after servercrash
1 gig ram? Get another gig. It will only cost like $20 from America, I don't know about Sweden though.
OhNiner - Farmer, hunter, wanabee thief and general noob.
-
Humps
- Posts: 50
- Joined: Mon Jul 13, 2009 9:09 pm
Re: Too long waiting time after servercrash
SEVEN MILLION SWEDISH FRANCS.
-
Murpylawson
- Posts: 10
- Joined: Tue Aug 11, 2009 10:42 pm
Re: Too long waiting time after servercrash
Would it be terrible if J&L took on a few players from around the world as demi-devs so that the site always comes back up in due time?
-
Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
-
Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Too long waiting time after servercrash
For the reason Loftar stated, a "semi dev" would require access to the source to actually repair issues that come up.Murpylawson wrote:Would it be terrible if J&L took on a few players from around the world as demi-devs so that the site always comes back up in due time?
And I doubt that they would ever give out that for many many reasons.
