considering its taken me over 2 hours to get boat building and the needed skills where it should take 20 minutes, heres some thoughtful criticism:
-maybe 1/3 of the LP you'd get from regular building (I.e with full change slider, chopping a block of wood would grant you 5 LP instead of the usual 15)
-every member of your kin list gives 5LP per in-game day
-more curiosities
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Treadstone
- Posts: 130
- Joined: Fri Jan 07, 2011 3:09 am
- Location: Teh great white north
another LP idea;
Chieftain of an Arbor
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Bears, the most useful animal in the game!
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Bears, the most useful animal in the game!
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: another LP idea;
how about a no?Treadstone wrote:-maybe 1/3 of the LP you'd get from regular building (I.e with full change slider, chopping a block of wood would grant you 5 LP instead of the usual 15)
what is thisTreadstone wrote:every member of your kin list gives 5LP per in-game day
this one is goodTreadstone wrote:-more curiosities
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: another LP idea;
How do you know it's supposed to take 20 minutes?Treadstone wrote:considering its taken me over 2 hours to get boat building and the needed skills where it should take 20 minutes
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: another LP idea;
Change curiosities to be a "amplifier" to what you do.
Study ants, then you gain LP when killing ants and raiding ant hills in that duration.
Study dandelions/flowers/etc and you gain LP from gathering herbs in that duration.
Study chariot, and you gain LP when using clay.
Study wooden stuff and you gain LP for crafting unique wooden stuff.
That kind of thing.
But what about hunting animals? Study a wishbone?
Mining? Cooking?
etc.
Think of it as "reverse-engineering" kind of curiosity, or innovation buff.
Of course, botters will always bots so it's not about fixing it, but rather making curiosity system better than what it is currently.
If you don't want instant LP gain from the actions while your studying a object... What about having said action contribute to bonus LP gained on that study item after it's done?
Study a ant -> Go hunt and raid tons of ant hills -> Once study is done you gain bonus LP.
Because your character is studying a object, and is "experimenting" with similar stuff at the same time, thus boosting LP gain.
Study ants, then you gain LP when killing ants and raiding ant hills in that duration.
Study dandelions/flowers/etc and you gain LP from gathering herbs in that duration.
Study chariot, and you gain LP when using clay.
Study wooden stuff and you gain LP for crafting unique wooden stuff.
That kind of thing.
But what about hunting animals? Study a wishbone?
Mining? Cooking?
etc.
Think of it as "reverse-engineering" kind of curiosity, or innovation buff.
Of course, botters will always bots so it's not about fixing it, but rather making curiosity system better than what it is currently.
If you don't want instant LP gain from the actions while your studying a object... What about having said action contribute to bonus LP gained on that study item after it's done?
Study a ant -> Go hunt and raid tons of ant hills -> Once study is done you gain bonus LP.
Because your character is studying a object, and is "experimenting" with similar stuff at the same time, thus boosting LP gain.
Last edited by dra6o0n on Mon Mar 14, 2011 10:08 pm, edited 5 times in total.
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: another LP idea;
I would make tons of alts and gain like 50k lp everyday for nothing, please do this!!
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Juanito
- Posts: 134
- Joined: Sun Dec 12, 2010 11:39 pm
Re: another LP idea;
The game is already balanced, as far as i understand we're not supossed to get those 300's skills points combat ever, and once a week or so pass we'll have most of the main skills and probably everyone will stop this whine.
Casually playing since W2.