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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Beliefs
Or you could just have it so that you don't get a free belief slider tick on character creation to fix the same exploit..
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Danno
- Posts: 429
- Joined: Tue Jul 13, 2010 12:21 am
- Location: Canada
Re: Beliefs
Or the amount of time it takes to change a belief should be relevant to how long you believed in something. For example, if you believed in change for your 100 hours of gameplay, it'd be a real bitch sliding even one point towards tradition. We all believe peace/change is better right off the bat since we want more LP, so why not let our characters believe in it from the start?
RIP