Fox hat, make foxes not auto attack

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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PhaedrothSP
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Re: Fox hat, make foxes not auto attack

Post by PhaedrothSP »

considering the size of the creatures compared to the size of a single hearthling, the only disguises that seem reasonable are of Deer, Boar, Fox, and Sheep.

Though the disguise wont have much use. Most players will kill animals around just for the LP, and its not like most of the animals run away from just seeing you. So there isn't much use for it.
Last edited by PhaedrothSP on Sun Aug 30, 2009 3:30 am, edited 1 time in total.
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Jackard
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Location: fucking curios how do they work

Re: Fox hat, make foxes not auto attack

Post by Jackard »

oh dear
Pumpkin
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Re: Fox hat, make foxes not auto attack

Post by Pumpkin »

YOUR IDEAS ARE TERRIBLE.

ARGHHHHHHHH

ARGHHHHHHHHHHHHHHHHH
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Delamore
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Re: Fox hat, make foxes not auto attack

Post by Delamore »

Yeah, I think it would be cool if I could be a dog too, I love dogs and my fursona is a dog.
Why aren't there dogs in H&H?
kobnach
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Re: Fox hat, make foxes not auto attack

Post by kobnach »

Delamore wrote:Yeah, I think it would be cool if I could be a dog too, I love dogs and my fursona is a dog.
Why aren't there dogs in H&H?
Hunting and herding dogs FTW. I'm sick of chasing down wounded foxes ;-) And once we have domestic animals, it would be cool to have dogs assisting with sheep and such.

And if e.g. grain is going to attract vermin etc. to reduce long term storage, then I want cats and ratting dogs to counteract the vermin. Ferrets too, perhaps.
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Hamel
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Re: Fox hat, make foxes not auto attack

Post by Hamel »

dasneik wrote:
However, the idea of animal disguises intrigues me.
^ Then a bear cape might do, or another bear suit specifically crated to look like a bear, but requires you to unequip all other gears visible on your character in order for the disguise to take effect.
I can imagine it now...

Spy: *dresses up like a bear and tries to sneak into the enemy town*

Townspeople: "Hey, look! Sausages!" *stabby stabby*

Spy: "Aiiiii!"

Townspeople: *collective sigh of disappointment*
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
dasneik
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Re: Fox hat, make foxes not auto attack

Post by dasneik »

Hamel wrote:
dasneik wrote:
However, the idea of animal disguises intrigues me.
^ Then a bear cape might do, or another bear suit specifically crated to look like a bear, but requires you to unequip all other gears visible on your character in order for the disguise to take effect.
I can imagine it now...

Spy: *dresses up like a bear and tries to sneak into the enemy town*

Townspeople: "Hey, look! Sausages!" *stabby stabby*

Spy: "Aiiiii!"

Townspeople: *collective sigh of disappointment*
^ Well, this might also go well with the cannibalism idea mentioned in another thread.
Townspeople: Yummy! *eat some "(Bear?) Meat" *

POW! HHP damage

Townspeople: AKJGDKUkdhguidogodhd *mouths foaming*
Pumpkin
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Re: Fox hat, make foxes not auto attack

Post by Pumpkin »

YOUR IDEAS ARE SO BAD

IT HURTS
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Jackard
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Re: Fox hat, make foxes not auto attack

Post by Jackard »

its not the ideas, but the demons in his head. strike at the root of the evil; call for an exorcist
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Junkfist2
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Re: Fox hat, make foxes not auto attack

Post by Junkfist2 »

Sheeple

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