Someone find his location.jorb wrote:I'm playing solo and I don't feel very fucked over.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: I like the new LP-system
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yummy
- Posts: 18
- Joined: Sat Feb 12, 2011 8:41 pm
Re: I like the new LP-system
Yes this system completely leaves hermits out of the big scene. It kinda reflects real life, meaning communities are more powerful than simple individuals, but in a game, it leaves someone who's alone completely powerless.
This isn't only in terms of action, but also in terms of potential world interaction (between players and environment). If your character dies by day 2 just because it only relies on roots and berries to live and that its luck ran out because it popped in the middle of a vast forest with no apple trees, then there's an urgent need for balance.
The force of world 4 was the ability to become a swiss tool, in order to face different situations, but its main drawback was that the grinding system allowed too much power towards overactive players, creating a caste of overactive territory lords who were generally hermits who lived behind an impenetrable brick fortress.
World 5 is heading to a hybrid system, some sort of active grinding and passive grinding. There's a need for balance though, as it is, time based grinding is just making people lose motivation because there's a time gap in the character enhancement process, which make most gamers think that once an action is done (generally crafting), then it's not needed to be done again... Which is false! Plus, this sort of grinding is generally a way to create another caste, where the people who joined first always have the advantage.
This heads towards a system close to EVE online, Ogame, Perpetuum.
Constructing an item generally means that they are needed for a special purpose, but as there's no potential gain for future perspectives (LP and such), besides the immediate use of the crafted object, the item generation is in most cases only made once.
For example, you would craft a crate to place items in it, but you'd only craft once a wooden plate because there's no real need to craft several ones even if you're in a community of 4 people.
This isn't only in terms of action, but also in terms of potential world interaction (between players and environment). If your character dies by day 2 just because it only relies on roots and berries to live and that its luck ran out because it popped in the middle of a vast forest with no apple trees, then there's an urgent need for balance.
The force of world 4 was the ability to become a swiss tool, in order to face different situations, but its main drawback was that the grinding system allowed too much power towards overactive players, creating a caste of overactive territory lords who were generally hermits who lived behind an impenetrable brick fortress.
World 5 is heading to a hybrid system, some sort of active grinding and passive grinding. There's a need for balance though, as it is, time based grinding is just making people lose motivation because there's a time gap in the character enhancement process, which make most gamers think that once an action is done (generally crafting), then it's not needed to be done again... Which is false! Plus, this sort of grinding is generally a way to create another caste, where the people who joined first always have the advantage.
This heads towards a system close to EVE online, Ogame, Perpetuum.
Constructing an item generally means that they are needed for a special purpose, but as there's no potential gain for future perspectives (LP and such), besides the immediate use of the crafted object, the item generation is in most cases only made once.
For example, you would craft a crate to place items in it, but you'd only craft once a wooden plate because there's no real need to craft several ones even if you're in a community of 4 people.
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erozaxx
- Posts: 485
- Joined: Mon Jul 12, 2010 4:15 am
- Yahoo Messenger: erozaxx
- Location: Czech
Re: I like the new LP-system
Its obivous, his HS is JorbSacreDoom wrote:Someone find his location.jorb wrote:I'm playing solo and I don't feel very fucked over.
"That is not dead which can eternal lie / And with strange aeons even death may die."
H.P. Lovecraft
H.P. Lovecraft
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: I like the new LP-system
As a casual player in a group, I am also enjoying the new system and its lack of pressure.
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bech
- Posts: 5
- Joined: Thu Feb 17, 2011 3:23 am
Re: I like the new LP-system
And fox heal itself..
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Theros_Pherae
- Posts: 26
- Joined: Sun Jan 09, 2011 3:03 am
Re: I like the new LP-system
New system is... okay, I guess. Don't like it as much as the old system because I have to wait longer to get my skills and stuff, but I suppose that's just me being a lazy OCD dork.
MUST GET ALL SKILLS AGH
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bech
- Posts: 5
- Joined: Thu Feb 17, 2011 3:23 am
Re: I like the new LP-system
It didnt after all. It was a stupid deer further down river. THANK YOU!! 
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WarpedWiseMan
- Posts: 1059
- Joined: Fri Jun 25, 2010 8:34 pm
- Location: A throne.
Re: I like the new LP-system
My buddy and me just spent about an hour raiding anthills since we were starving and I found 2 empresses, he got a queen and then I found a spider and a ladybug!
All from doing normal things like picking taproot for fishing line and foraging for food. I really like the new LP system since the first empress just gave me 5300 LP!
All from doing normal things like picking taproot for fishing line and foraging for food. I really like the new LP system since the first empress just gave me 5300 LP!
-Avatar by SacreDoombtaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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FerrusManus
- Posts: 20
- Joined: Sun Jul 04, 2010 9:16 pm
Re: I like the new LP-system
It may need some more reworking but IMO this is definitely step in the right direction.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: I like the new LP-system
i just want to put this into lime light....i got all my skills in w4 in 3 hours. k later 
Also i approve of world 4. there so much more group time and how were going to work things. cuz now you need to think if you wanna get what ever.
W5 ---im a surv player...do i really need sewing.....
W4--- players with time--this bucket gave me 250lp time to grind more buckets! O HAY look 1k per tree means i can get my sewing to level 10 in one go! o man im so awesome
players with no time---this bucket gave me 250lp...1k per tree...i can be done getting all my skills in 3 -4 days max.
Also i approve of world 4. there so much more group time and how were going to work things. cuz now you need to think if you wanna get what ever.
W5 ---im a surv player...do i really need sewing.....
W4--- players with time--this bucket gave me 250lp time to grind more buckets! O HAY look 1k per tree means i can get my sewing to level 10 in one go! o man im so awesome
players with no time---this bucket gave me 250lp...1k per tree...i can be done getting all my skills in 3 -4 days max.
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