Hah, yeah, that's a bit messed up. We placed it badly and now it doesn't work... Except for kicking thieves out in a fun wayJackard wrote:i got stuck in your house mine first time i went there
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Golbez
- Posts: 100
- Joined: Mon Jul 13, 2009 5:18 am
Re: Input Wanted: Civilization
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Kraden
- Posts: 3
- Joined: Mon Jul 13, 2009 8:52 am
Re: Input Wanted: Civilization
Did we ever find a thief in there? I just remember that I kept getting stuck. All the bloody time.Golbez wrote:Hah, yeah, that's a bit messed up. We placed it badly and now it doesn't work... Except for kicking thieves out in a fun wayJackard wrote:i got stuck in your house mine first time i went there
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g1real
- Posts: 881
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- Location: You are now breathing manually.
Re: Input Wanted: Civilization
Just an idea, with the new map can't you make higher elevation have higher creeps, so living near the ocean is easymode and living near a small mountainriver is hardcore?
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Input Wanted: Civilization
The game does not know what height is.g1real wrote:Just an idea, with the new map can't you make higher elevation have higher creeps, so living near the ocean is easymode and living near a small mountainriver is hardcore?
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Input Wanted: Civilization
I'm against this because it makes little sense to have difficulty scaled up according to Z level increments.Delamore wrote:The game does not know what height is.g1real wrote:Just an idea, with the new map can't you make higher elevation have higher creeps, so living near the ocean is easymode and living near a small mountainriver is hardcore?
Life should be equally difficult, regardless of elevation. Be it death from mountain dwelling ogres, forest bears, obnoxious giant enemy crabs, sea monsters that swallows ships whole, or the sunken city of R'lyeh.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Input Wanted: Civilization
Cajoes wrote:the sunken city of R'lyeh.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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dasneik
- Posts: 83
- Joined: Fri Jul 31, 2009 4:30 am
Re: Input Wanted: Civilization
Well, we have our ever-reliable griefers, thieves and player killers for the all-around difficulty.Cajoes wrote:Life should be equally difficult, regardless of elevation. Be it death from mountain dwelling ogres, forest bears, obnoxious giant enemy crabs, sea monsters that swallows ships whole, or the sunken city of R'lyeh.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Input Wanted: Civilization
It probably wouldn't be too hard for loftar to start keeping track of elevation, even if he doesn't use it for anything immediatelyDelamore wrote:The game does not know what height is.
I understand and somewhat agree with the sentiment, however from a realism perspective I'm pretty sure life at some altitudes has an easier time of it than life at other altitudes due to things like temperature, air density, and presence of delicious magma...Cajoes wrote:Life should be equally difficult, regardless of elevation.
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Input Wanted: Civilization
"Realism?" Yeah because the type of creatures that are getting added to the game should be bound by realism, make sure that dragon has enough oxygen ontop of his mountain someone might lose a tiny bit of immersion just thinking of it.theTrav wrote: I understand and somewhat agree with the sentiment, however from a realism perspective I'm pretty sure life at some altitudes has an easier time of it than life at other altitudes due to things like temperature, air density, and presence of delicious magma...
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Input Wanted: Civilization
"give me more REALISM in my FANTASY GAME"theTrav wrote:I understand and somewhat agree with the sentiment, however from a realism perspective I'm pretty sure life at some altitudes has an easier time of it than life at other altitudes due to things like temperature, air density, and presence of delicious magma...
idiot