4000 stealth? That would take 8 million LP. I wonder if you'd need 10 exploration to track it...
On topic, I like the way you've implemented quality. Will all the players get a full LP refund, so if I want to convert my 50 melee into 50 smithing, I could do so? Or should I be saving up LP to spend it when the map changes?
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Jest
- Posts: 94
- Joined: Mon Aug 10, 2009 10:57 pm
Re: Map Preview 2: Quality
I was hoping for a more graphical quality display. Like having 5 dots next to the item name or under it and if the quality is 3 there will be 3 lit dots and two unlit dots. Something like that.
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Map Preview 2: Quality
Don't ask for too much. :PJest wrote:I was hoping for a more graphical quality display. Like having 5 dots next to the item name or under it and if the quality is 3 there will be 3 lit dots and two unlit dots. Something like that.
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Map Preview 2: Quality
I have a feeling its going to be pretty annoying to have to bring up dexterity and psyche with how high our other stats are at the moment, unless of course our attributes are going to be reset too.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Map Preview 2: Quality
Interesting peek. Still hard to tell much about how you've implemented it, we don't know what quality means in terms of use, we don't know if it's a percentage or a limitless number, we don't know how/if there's interaction between the new LP sinks and the quality of the items produced (it's a pretty safe assumption, but I'm sure it's possible that they're for other aspects of crafting).

That'll teach you for stat grindingPhaedrothSP wrote:I have a feeling its going to be pretty annoying to have to bring up dexterity and psyche with how high our other stats are at the moment, unless of course our attributes are going to be reset too.
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Map Preview 2: Quality
What will I ever do with all this cheese now? 
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fratt
- Posts: 7
- Joined: Fri Aug 14, 2009 11:47 am
Re: Map Preview 2: Quality
what will happen to perception points our characters have? perception = dexterity? or are they gone and all the sheeps and bears died for nothing? =)
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Omnipotent
- Posts: 291
- Joined: Wed Aug 19, 2009 9:55 pm
- Location: California
Re: Map Preview 2: Quality
Looks awesome, can't wait.
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JokkeL
- Posts: 30
- Joined: Fri Aug 14, 2009 3:22 pm
Re: Map Preview 2: Quality
FYPfratt wrote:what will happen to perception points our characters have? perception = dexterity? or are they gone and all the sheeps and boars died for nothing? =)
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Map Preview 2: Quality
Looks awesome so far, I hope that smithing will affect the chance of high quality items you can get. So a newby might by 0.05% chance get a 90 QL sword, but someone with 100 smithing a 5% chance.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?