I've thought about that as well. Since "discovery" LP is always the same, the problem should rely on curiosities. But how could you get a negative curiosity? You should have negative quality material to begin with, and you get the materials by plants, foraging and similiar tasks. Tree quality is fixed at 10 and the terrains' quality depends on the value given when the map has been generated. So, unless something failed during the generation and there is a negative terrain in the world, i don't have any idea about how could a similiar episode could happen.naqaden wrote:Can any curiousity be found/crafted with a negative quality?
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Jeff
- Posts: 393
- Joined: Wed Aug 12, 2009 1:14 am
Re: Wanted: TheEmperor/Explorer
"I'm just an humble farmer, after all"
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Wanted: TheEmperor/Explorer
Absolutely agree. I think 300k is better cap xDSzat wrote:Thanks for removing that idiot, J&L. Think it would be possible to kill everyone who's over 500k at the moment and mop up the rest of those who quietly and intentionally benefited from exploits?
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Wanted: TheEmperor/Explorer
i agree with 500k. you'd need to be up every sec and always have ant emp's (if you always have one on you you'd be around 250k) + then you always need the other ants so it's likely someone who yet to sleep WAY LUCKY has near 300k.....banable, by exploits and to teach them to go to bed before they die (IRL).
500k is to much and no way possible unless some exploit was used a number of time's.
500k is to much and no way possible unless some exploit was used a number of time's.
Administrator of CoS
game ideas
game ideas
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Wanted: TheEmperor/Explorer
Yeah, here were some early exploits, best to nerf that LP. Kinda like how it was done with WV in World 2.
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Uriel
- Posts: 771
- Joined: Fri May 28, 2010 5:00 pm
Re: Wanted: TheEmperor/Explorer
oh c'mon, everyone knows at least 1 bug that can give you more than 500klp, only some time is needed and it aint a problem.
btw. jorb - I have send you pm with one I know.
btw. jorb - I have send you pm with one I know.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Wanted: TheEmperor/Explorer
wow, I think this guy is now screaming FFFFFFFFFuuuuuuuuu!!! :p 1.6Billion would be nice to have, 10000 carpentry: what would the quality be? xP
Hope you have a great day
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Wanted: TheEmperor/Explorer
capped by materials 
Karede wrote: It takes a special kind of autism to play this game
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Wanted: TheEmperor/Explorer
Best to just nerf the LP rather than a server wipe, to be honest.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Wanted: TheEmperor/Explorer
Sarchi wrote:Best to just nerf the LP rather than a server wipe, to be honest.
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craddle
- Posts: 25
- Joined: Fri Mar 11, 2011 7:06 pm
Re: Wanted: TheEmperor/Explorer
TeckXKnight wrote:Sarchi wrote:Best to just nerf the LP rather than a server wipe, to be honest.