Idea for curiosities: minerals

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Justyn
Posts: 39
Joined: Sat Jul 17, 2010 12:47 pm

Idea for curiosities: minerals

Post by Justyn »

So, it really hasn't come up in this game, or even in these forums, but I am a bit of a rockhound, and a collector of mineral samples. At many times, I have found myself staring at some of my pieces that have interesting shapes, or uncommon variances, pondering over them for swaths of time, just looking at the tiny, tiny details of them, and, on my way to my college today, I realized that isn't that the very thing that curiosities are supposed to be?

My idea, as it is, is to implement various types of minerals to the game that can act as curiosities, much as the currently implemented cat gold is, perhaps functioning almost identically (save perhaps that maybe they can also be smelted, perhaps directly into nuggets of their given metal: these are just supposed to be just striking examples of their mineral species): being random "drops" when mining or digging in different ares, dependant on what kind of rocks or ores are in the area, or even no rocks at all per se, given that minerals can form anywhere where atoms are free to move around and into the crystalline matrix of the mineral in question.

For some examples:

Quartz
Found: any rock or ore
Has a vertually endless veriety.

Magnetite
Found in: iron ore
Its main attraction is that it's magnetic.

Malachite
Found in: copper ore
Vibrant green banding.

Cassiterite
Found in: tin ore
(really it looks almost identical to magnetite, consisting of black orthohedrons, but I'm adding it for completion's sake)

Horn silver
Found in: silver ore
Dull lustre, and shaped like a cow horn, hence the name.

Gold leaves
Found in: gold ore
Native gold has a propensity towards forming into shapes that can, and do, look like plants, this is a very obvious example.

Goethite
Found in: swamps
Called "bog iron" for a very good reason.
Last edited by Justyn on Wed Mar 16, 2011 8:32 pm, edited 1 time in total.
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Aegir
Posts: 47
Joined: Sun Jan 30, 2011 10:33 pm
Location: Sweden

Re: Idea for curiosities: minerals

Post by Aegir »

ADD IT TO THE GAME NOW!!! :) (please?!)
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Aegir
Posts: 47
Joined: Sun Jan 30, 2011 10:33 pm
Location: Sweden

Re: Idea for curiosities: minerals

Post by Aegir »

since I just love rocks and I'm a complete "cavedweller" in my heart.. ^^
JKGraziano
Posts: 38
Joined: Thu Feb 17, 2011 10:31 pm

Re: Idea for curiosities: minerals

Post by JKGraziano »

Great idea to expand the selection of curiosities... maybe make prospecting a bit more enticing for someone who doesn't want to mine, but just wants to find certain minerals...
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Idea for curiosities: minerals

Post by Jackard »

There are some mining curiosities already. Who knows what remains undiscovered?

Cats Gold (Pyrite)
Petrified Seashell
Strange Crystal
etc
Justyn
Posts: 39
Joined: Sat Jul 17, 2010 12:47 pm

Re: Idea for curiosities: minerals

Post by Justyn »

Jackard wrote:Cats Gold (Pyrite)
Cat gold is supposed to be pyrite? I had a feeling.

Maybe it would have been more obvious if the picture was of a few cubes instead of what looks like yellow hairs.
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Aegir
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Joined: Sun Jan 30, 2011 10:33 pm
Location: Sweden

Re: Idea for curiosities: minerals

Post by Aegir »

Jackard wrote:There are some mining curiosities already. Who knows what remains undiscovered?

Cats Gold (Pyrite)
Petrified Seashell
Strange Crystal
etc
Awesome! :shock:
I couldn't even have imagined... (weeps of happiness)
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Poly1212
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Joined: Tue Apr 27, 2010 6:16 pm

Re: Idea for curiosities: minerals

Post by Poly1212 »

lol sounds like a DF player.
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SacreDoom
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Joined: Tue Apr 06, 2010 3:14 pm

Re: Idea for curiosities: minerals

Post by SacreDoom »

Poly1212 wrote:lol sounds like a DF player.
Lol my thoughts exactly. :lol:
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Aegir
Posts: 47
Joined: Sun Jan 30, 2011 10:33 pm
Location: Sweden

Re: Idea for curiosities: minerals

Post by Aegir »

No DF for me...

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