I think the item quality should affect more than 1 value.
in case of the leather armor:
low quality armor have 1/1 and 100hp
medium have 1/1 and 200 - 300hp
high quality 1/2 and 300hp
nearly best quality 2/2 and 400hp
something like that.
that would be a really incentive to build up better and better quality leather armor.
if better quality only increase the hp, everyone would make a iron plate armor instead of trying to get the raw materials to craft a better leather armor.
this would look so boring and monotonous.
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Artemis0
- Posts: 43
- Joined: Fri Aug 28, 2009 9:14 pm
Re: Map Preview 2: Quality
That sounds about right.
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Talek
- Posts: 10
- Joined: Thu Jul 30, 2009 12:11 am
Re: Map Preview 2: Quality
So what's the ETA on this?
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Map Preview 2: Quality
jorb wrote:Quality is alive and kicking. Two more sessions, tops. Hopefully one.

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Talek
- Posts: 10
- Joined: Thu Jul 30, 2009 12:11 am
Re: Map Preview 2: Quality
I know not the length of time a session is.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Map Preview 2: Quality
Yeah, but the session itself doesn't span the whole fraction of a week.Laremere wrote:They do one or two sessions a week.
The lazy dev's keep taking time off to do things like, eat, sleep, go to school etc.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Map Preview 2: Quality
I know. A session is a few hours of working on it, and they do that together one or two times a week.
