With the semi-recent change which turned bear teeth and boar tusks into curiosities, all lootable animals now have available curiosities to them apart from the fox (as far as I know). While foxes undoubtably will be more popular to hunt in w5 thanks to the new importance of INT, I still feel it's inconsistant that this animal doesn't have a curiosity linked to it.
What I suggest is that when a fox is skinned, the player gets a 'fox tail' curiosity. In addition to being the regular curiosity thing that we use because we're all such curious little buggers, it could also be added as a component to the fox hat. Hey, the sprite does have a fox tail after all!
But yea, that's about it. Equal rights for foxes!
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onnings
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ImpalerWrG
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Re: Fox Curiosity
I like the Fox tail but not making it required for the Hat, unless it occoured all or most of the time.
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onnings
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Re: Fox Curiosity
The thought was that it'd always drop when skinning the fox.
Edit; to clarify - since the fox, like bears, deer and boars, remain as 'large items' in the world after killed, I feel their general mechanics should remain consistent with each other as they already share this feature (unlike the chicken and rabbit, whose curiosities are RNG-based, and whose corpses are lootable items rather than world-based large items). They should, like their large item corpse pals, always drop their curiosity for the sake of consistency.
This does remind me though - how about tamed animals? Do they have curiosities? How about auroxen and mouflons? Following the consistency I used as reasoning for the fox curiosity, they too should have a 100% chance of dropping a specific type curiosity. Also, should tamed animals be exempt due to them being tamed?
Edit; to clarify - since the fox, like bears, deer and boars, remain as 'large items' in the world after killed, I feel their general mechanics should remain consistent with each other as they already share this feature (unlike the chicken and rabbit, whose curiosities are RNG-based, and whose corpses are lootable items rather than world-based large items). They should, like their large item corpse pals, always drop their curiosity for the sake of consistency.
This does remind me though - how about tamed animals? Do they have curiosities? How about auroxen and mouflons? Following the consistency I used as reasoning for the fox curiosity, they too should have a 100% chance of dropping a specific type curiosity. Also, should tamed animals be exempt due to them being tamed?
Last edited by onnings on Thu Mar 17, 2011 2:39 am, edited 1 time in total.
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cobaltjones
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Re: Fox Curiosity
Not really curiosity based, but a fox hat should give a small XPL bonus. Just something to make it a little more useful as right now it's strictly cosmetic.
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Oddity
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Re: Fox Curiosity
I wish. Roasted Fox Meat is only 1 Int. May as well just eat blueberries since they are also 1 Int, you can get them higher quality easier, and they are only 1/4 the hunger that fox meat is. Fox Meat has always been crap and needs to be buffed. At least Fox Wurst is 2 Int 1 Per base...onnings wrote:While foxes undoubtably will be more popular to hunt in w5 thanks to the new importance of INT
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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ImpalerWrG
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Re: Fox Curiosity
Yea now that ya mention it thats not very much, effectivly its +1 Perception over eating the cooked meat, though your getting the potentially higher quality of your Cooking and MeatGrinder.
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Potjeh
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