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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Greater Flexibility through Dying
Ah, got it now. Thanks, Blaze.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Greater Flexibility through Dying
OMG Blaze, that's disturbing even to me. :)
(It reminds me painfully much of that nice li'l scene in episode 5 of Elfen Lied...)
More to the point, my long-standing thought was that inheritance should be even less flexible than right now, with skills, too, being bound by the previous character, but the points you make are actually very good. I'll consider it.
(It reminds me painfully much of that nice li'l scene in episode 5 of Elfen Lied...)
More to the point, my long-standing thought was that inheritance should be even less flexible than right now, with skills, too, being bound by the previous character, but the points you make are actually very good. I'll consider it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Artemis0
- Posts: 43
- Joined: Fri Aug 28, 2009 9:14 pm
Re: Greater Flexibility through Dying
Just something I thought of, maybe the ability to pay LP or go through some process to "Heirloom" a piece of gear, so it would be passed down when you die. Especially with the quality system in the new world, so if you make the "world's best bow", you can have it designated as an heirloom to be passed down to future generations.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Greater Flexibility through Dying
you can pass down all your stuff already as long as it wasn't taken from your body when you died
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Artemis0
- Posts: 43
- Joined: Fri Aug 28, 2009 9:14 pm
Re: Greater Flexibility through Dying
Didn't know, I haven't died- Yet.