Ok, this bug may not be "game changing" but it is most definitely a bug.
Steps to achieve the bug:
*1- Right click on an ant hill and click "Raid"
*2- Now if done correctly, the ants will aggro you of course; So run away
*3- Keep running until the ants stop aggro
*4- Now return to the Ant hill the same way as you ran from it
(On your trip, you will notice that the ants are now walking in circles about 2 mini maps from the Ant hill, also there will be non guarding the ant hill, making it very easy to raid the Ant hill without losing 1 shp or hhp)
Tested about 5 times, and always had the same outcome. (Adding some kind of Move Towards anthill x and y once losing aggro would seem to be an easy fix.)
Back to testing,
Spairn
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Zolbad
- Posts: 45
- Joined: Tue Aug 18, 2009 8:05 pm
Ant Raiding - Bug
"Common sense, in an uncommon degree, is what the world calls wisdom." Samuel Taylor Coleridge
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BadMotel
- Posts: 105
- Joined: Thu Jul 08, 2010 2:33 am
Re: Ant Raiding - Bug
Ants just have bad pathfinding.
Protip: Its easier to lead them into water. If they follow you to the water edge they stop tracking you, you can just step over them to go pillage their home.
Protip: Its easier to lead them into water. If they follow you to the water edge they stop tracking you, you can just step over them to go pillage their home.
Today is a good day to die.
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Zolbad
- Posts: 45
- Joined: Tue Aug 18, 2009 8:05 pm
Re: Ant Raiding - Bug
It has nothing to with Path-Finding. They simply do not return.
"Common sense, in an uncommon degree, is what the world calls wisdom." Samuel Taylor Coleridge
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Ant Raiding - Bug
working as intended