Objects decay, that's a fact.
But have you ever wondered how much your equipment and facilities were damaged?
So yeah, there are gradient colors to indicate how much an object is damaged, but it would be a great help if there were numerical values, added to graphical values.
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cobaltjones
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Re: Numerical display of objects HP
Might be a possible option via one of the custom clients, but I don't think it's necessary to be a main feature.
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yummy
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Re: Numerical display of objects HP
The problem with such a graphical damage display is that there's no way to know the state of an object.
There's no way to plan when to repair an object for example.
It makes sense if you're going to repair whole sections of palisade. Since the base color is too close to red, you only figure it is damaged after it got heavily damaged (over 50%).
There's no way to plan when to repair an object for example.
It makes sense if you're going to repair whole sections of palisade. Since the base color is too close to red, you only figure it is damaged after it got heavily damaged (over 50%).
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cobaltjones
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Re: Numerical display of objects HP
Repair it when it's red, or if you're really risky, when it's dark red.
All objects follow the same color scale relative to their damage %.
All objects follow the same color scale relative to their damage %.
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sabinati
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Re: Numerical display of objects HP
claim it, never repair it, ever
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yummy
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Re: Numerical display of objects HP
Well, generally repairs are only made when it's dark red because of the reason mentioned above. It's really hard to determine because of the base colors of the objects.
Is it so painful to make it an available feature?
Also, there are objects you can't place claims over. Mine supports for example.
Is it so painful to make it an available feature?
Also, there are objects you can't place claims over. Mine supports for example.
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cobaltjones
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Re: Numerical display of objects HP
Repair it when it needs repair. Depending on how much repair is needed, the same amount of objects will be used. I don't really see how this system is needed at all. You seem to be really concerned with the "well it's hard to know when to repair!" complaint.
Repair when the object indicates decay. It's pretty simple.
Repair when the object indicates decay. It's pretty simple.
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sabinati
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Re: Numerical display of objects HP
mine supports don't decay.yummy wrote:Well, generally repairs are only made when it's dark red because of the reason mentioned above. It's really hard to determine because of the base colors of the objects.
Is it so painful to make it an available feature?
Also, there are objects you can't place claims over. Mine supports for example.
ps. custom client: ctrl+x for wireframe view, shades of red on there are much easier to determine, as the wireframes are white.
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yummy
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Re: Numerical display of objects HP
Well, I was concerned because that was the main point of this post, to be able to plan when to repair according to an object state.
Now if you feel it's not necessary because you repair your objects "when they are destroyed", then it's your opinion.
Now if you feel it's not necessary because you repair your objects "when they are destroyed", then it's your opinion.