Of course it's possible, we just don't want to. Maybe you read loftar's post?PiarasWolfwood002 wrote:If I were a game developer I would at least give a reason as to why a second server with a no-permadeath alteration is not possible. Rather, it probably is possible, and might even be more successful (nobody can say with certainty whether it would be or not). Has anyone even tried?
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jorb
- Posts: 18715
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Re: Idea: Second Server
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
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Re: Idea: Second Server
Not even that if the logs are anything to go by.Kirfkin wrote:He banned his other account.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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PiarasWolfwood002
- Posts: 13
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Re: Idea: Second Server
Which post would that be?jorb wrote:Of course it's possible, we just don't want to. Maybe you read loftar's post?PiarasWolfwood002 wrote:If I were a game developer I would at least give a reason as to why a second server with a no-permadeath alteration is not possible. Rather, it probably is possible, and might even be more successful (nobody can say with certainty whether it would be or not). Has anyone even tried?
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barracuda546
- Posts: 941
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Re: Idea: Second Server
loftar wrote:Don't you realize that griefing would only become worse without permadeath? Without the threat of death, what is to keep griefers from simply stealing (or vandalizing, or destroying, or fill with simple buildings, et cetera ad infinitum) all that you've made? Permadeath is one of the most fundamentally important aspects of the whole game; without it, pretty much everything falls apart.
Furthermore -- not really related, but it should be mentioned -- I'd generally much prefer not to have different servers at all, same ruleset or not. I think one of the greatest aspects of Haven is its unified, unfragmented world, and I'd like to keep it that way.
"If you want to go quickly, go alone. If you want to go far, go together."
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Kirfkin
- Posts: 28
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Re: Idea: Second Server
jorb wrote:Not even that if the logs are anything to go by.Kirfkin wrote:He banned his other account.
Huh. Intriguing. Of course I couldn't see that. ^^;
Momentary digression since you're here; playing this game is helping with my programming. Seeing the constant changes in a language I understand helps me think better about how it's applied. Of course, I'm trying to use my growing knowledge for good, not evil... I could have figured out the LP bug from the nature of the language, but that's evil and I had assumed a stop when an overflow exception was thrown or something. :p
Anyways. If you have an active group of people, death is less of a threat, too. We're rocking several bears and like genociding boars. Just imagine how OP you could get when you had these sudden epiphanies in the old system? I'd have so much LP right now; I never disengaged the bears when I killed them, nor the boars except when they got bored with me when my stones only hit for 2 or something stupidly low instead of 40+.
Griefing takes a bit of effort now, anyhow. But when this game gets truly popular, I guarantee you they'll be about as common as a murderer is in real life, but you may get insane regime villages...
Edit: Apologies for the double post... It got deleted before I got to it though. Stupid ISP or router.
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gadien
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Re: Idea: Second Server
Dawntide is also going to be p2p.PiarasWolfwood002 wrote:Just found an interesting MMO called Dawntide, without perma-death. Think I'll give that a try.
All comments are strictly my own personal view and should not reflect the views or opinions of Narshe as a whole
Looking for a village? Join Narshe TODAY!
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loftar
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Re: Idea: Second Server
Why, because I push most of the publicity on Jorb. That way, I have to deal less with people and more with computers, which are generally much more agreeable. :)Kiwi wrote:Anyway, there's actually 2 devs on this game. Why do people blame Jorb for everything
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Idea: Second Server
well that's odd. i was pretty sure i did. and he switched to a different account. HAXjorb wrote:Not even that if the logs are anything to go by.Kirfkin wrote:He banned his other account.
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Enwar
- Posts: 43
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Re: Idea: Second Server
Permadeath is the reason I'm here, honestly. This guy wants to play a pioneering sim without permadeath? What kind of sim would that be, go play some minecraft...
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gadien
- Posts: 127
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Re: Idea: Second Server
He wants to grief without consequence IMOEnwar wrote:Permadeath is the reason I'm here, honestly. This guy wants to play a pioneering sim without permadeath? What kind of sim would that be, go play some minecraft...
All comments are strictly my own personal view and should not reflect the views or opinions of Narshe as a whole
Looking for a village? Join Narshe TODAY!
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