Boars disengaging from combat

General discussion and socializing.
D00mHouse
Posts: 64
Joined: Wed Jun 09, 2010 7:17 am

Re: Boars disengaging from combat

Post by D00mHouse »

Franek_Dolas wrote:
DaMaGe wrote:I wonder what W15 will bring... Laser tusks? Evil death stare?
Wolverines
Honey Badgers.
User avatar
barra
Posts: 446
Joined: Mon Jul 05, 2010 2:08 pm

Re: Boars disengaging from combat

Post by barra »

DaMaGe wrote:I wonder what W15 will bring... Laser tusks? Evil death stare?
Image
loftar wrote:You do appear to need a good trolling.
Jackwolf
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Re: Boars disengaging from combat

Post by Jackwolf »

One unfortunate thing I had happen to me.

I was slinging a boar and he happened to run upon taking a "too much damage" hit. Which are uncommon since my sling is shite. It stopped into a rock. I sling it again to pull it back at me, and it runs off. When I go to chase it, it simply just vanished.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
powlius
Posts: 70
Joined: Sun Jul 04, 2010 9:06 am

Re: Boars disengaging from combat

Post by powlius »

Jackwolf wrote:One unfortunate thing I had happen to me.

I was slinging a boar and he happened to run upon taking a "too much damage" hit. Which are uncommon since my sling is shite. It stopped into a rock. I sling it again to pull it back at me, and it runs off. When I go to chase it, it simply just vanished.
It`s a bug. Happened to me on w4 quite often.
User avatar
erozaxx
Posts: 485
Joined: Mon Jul 12, 2010 4:15 am
Yahoo Messenger: erozaxx
Location: Czech

Re: Boars disengaging from combat

Post by erozaxx »

Trapping is solution. I lost several bears due to this. laziness to trap them :) I am not sure though if bears break signs when running away.
"That is not dead which can eternal lie / And with strange aeons even death may die."

H.P. Lovecraft
Halagaz
Posts: 218
Joined: Thu Jan 13, 2011 10:25 pm

Re: Boars disengaging from combat

Post by Halagaz »

Ye killed a boar that ran away after a less than 40hp hit with a crapy sling the first time i hit him, had to punch him 5/6time if not more when he was fleeing. I first tought he was already wounded from an other hunter, but i guess not now that i read this.

Maybe they should put some bleeding type of damage for hunting and tracking blood like in real life hunting.
User avatar
Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Boars disengaging from combat

Post by Flame »

Maybe they should put some bleeding type of damage for hunting and tracking blood like in real life hunting.
Already suggested 2 years ago, this, and footseps, and animal tracks system, etc.
Already ignored.
User avatar
Paislee
Posts: 170
Joined: Sun Feb 06, 2011 4:28 am

Re: Boars disengaging from combat

Post by Paislee »

D00mHouse wrote:
Franek_Dolas wrote:
DaMaGe wrote:I wonder what W15 will bring... Laser tusks? Evil death stare?
Wolverines
Honey Badgers.
Nawww...they don't give a shit.
~Maisy
Halagaz
Posts: 218
Joined: Thu Jan 13, 2011 10:25 pm

Re: Boars disengaging from combat

Post by Halagaz »

Flame wrote:
Maybe they should put some bleeding type of damage for hunting and tracking blood like in real life hunting.
Already suggested 2 years ago, this, and footseps, and animal tracks system, etc.
Already ignored.
They don't need to create a new system, there is already blood splatter, you can track those. The only thing you need is to put a bleeding damage type on arrows just like it work in real life, arrows are deadly because of the inner bleeding they create, maybe on sling too but almost inexistant. Each time a bleed is made the animal generate a small blood splater thats the only stuff they need to do imo.
Aslo they could link arrows/bow quality to the bleeding timer rather than the raw damage, raw damage could be calculated on the precision of the initial hit, that would make the all stuff very realist.

Return to “The Inn of Brodgar”