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buttlord
- Posts: 71
- Joined: Sat Jun 19, 2010 8:55 am
make cellars linked with mine and cave layer
Basically, would be cool if cellars were all on the same layer with mines and caves. And in them you could even build a mine to get to the next layer. Would add a new level of depth to the game!
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virus_128
- Posts: 220
- Joined: Mon Aug 30, 2010 12:28 am
Re: make cellars linked with mine and cave layer
no, i don't want to see that someone digged to my cellar =\
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: make cellars linked with mine and cave layer
everyone would build cabins instead of mineholes <.<
would ruin the mining more or less, so i vote for a no
would ruin the mining more or less, so i vote for a no
Favourite thread: viewtopic.php?f=9&t=3388
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: make cellars linked with mine and cave layer
Probably the worst idea ever.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: make cellars linked with mine and cave layer
not if we remove building cabins and other buildings with interior from cavelevelscobaltjones wrote:Probably the worst idea ever.
i would vote for a system like in dungeon-keeper then
anyway, not a good idea yet
Favourite thread: viewtopic.php?f=9&t=3388
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: make cellars linked with mine and cave layer
I'd like to have cellars within my walls, than you very much.
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YourMajesty
- Posts: 76
- Joined: Fri Sep 10, 2010 6:05 am
Re: make cellars linked with mine and cave layer
I would be so pissed if some guy broke into my house because he tunneled into my cellar...
Besides, wouldn't this require an overhaul of building interiors? As far as I know, each cabin is it's own self-contained area, only linked to the map through the door. In other words, it's not part of the map. I suppose I wouldn't really know, though.
Besides, wouldn't this require an overhaul of building interiors? As far as I know, each cabin is it's own self-contained area, only linked to the map through the door. In other words, it's not part of the map. I suppose I wouldn't really know, though.
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erozaxx
- Posts: 485
- Joined: Mon Jul 12, 2010 4:15 am
- Yahoo Messenger: erozaxx
- Location: Czech
Re: make cellars linked with mine and cave layer
(sqrt(idea)/2)*INT = NO WAY!!!
"That is not dead which can eternal lie / And with strange aeons even death may die."
H.P. Lovecraft
H.P. Lovecraft
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: make cellars linked with mine and cave layer
Not a good idea, then where will I make Cellar Cheddar , though I wish they let us expand the cellar.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)