How does one determine the quality of their Anvil?
Also, what are the correct formula for a pickaxe? The one stated on the wiki is horribly incorrect. By it's calculations...
Producing Pickaxe 12QL; Smith has 20 str and 16 Smithing.
Backtracking through that formula on the wiki brings... q Pickaxe(12) = 2*(rounded Down((av. q metal(14) + q branch(10))/2)) + q Anvil(?) + q Smithy's Hammer(14))/4
-
Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Metal quality
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
-
Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: Metal quality
Why do you think the formula is incorrect?
It works out as long as the anvil is between q10 and q13.
It works out as long as the anvil is between q10 and q13.
-
daemmonium
- Posts: 375
- Joined: Sun Mar 13, 2011 8:44 am
Re: Metal quality
Same problem here with Pickaxe Q.
2*(rounded Down((av. q metal(22) + q branch(10))/2)) + q Anvil(22) + q Smithy's Hammer(22))/4
That's the formula with my Q.
Which means
(32 + 22 + 22) / 4 = 19. Exactly 19. And got a q18 pickaxe.
2*(rounded Down((av. q metal(22) + q branch(10))/2)) + q Anvil(22) + q Smithy's Hammer(22))/4
That's the formula with my Q.
Which means
(32 + 22 + 22) / 4 = 19. Exactly 19. And got a q18 pickaxe.
Do you want see right through the devil's eyes?
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Metal quality
I've found nothing is rounded for calculations in this game. Also, nothing is truncated, and a number could be rounded up or down. So, something somewhere isn't EXACTLY the quality displayed. It's the only way I can figure for these 'one off' calculations as allowing for a floating point number usually resolves the discrepancies.daemmonium wrote:Same problem here with Pickaxe Q.
2*(rounded Down((av. q metal(22) + q branch(10))/2)) + q Anvil(22) + q Smithy's Hammer(22))/4
That's the formula with my Q.
Which means
(32 + 22 + 22) / 4 = 19. Exactly 19. And got a q18 pickaxe.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.