Slight update: Hearth Vaults & Mentory Plunder

Announcements about major changes in Haven & Hearth.
Skeezix
Posts: 4
Joined: Fri Feb 11, 2011 10:00 pm

Re: Slight update: Hearth Vaults & Mentory Plunder

Post by Skeezix »

What's a hearth vault? Forgive my ignorance, btw.
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TeckXKnight
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by TeckXKnight »

Skeezix wrote:What's a hearth vault? Forgive my ignorance, btw.
Bricked area that is nearly impossible if not entirely impossible to break into. No minehole or entrance/exit and has a village claim, personal claim, and a house with the hearthfires inside.
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Jackard
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by Jackard »

wickerman_156 wrote:
Jackard wrote:There should be a way to teach recipes to other players using parchment, so recipes become something you could trade or store.
Make it so you can put the parchment with the recipe in the mentory and you learn the recipe after a while.
nice addition, forwarding to devs
Aegyen
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Joined: Mon Jan 24, 2011 2:08 am

Racial Discrimination in HnH

Post by Aegyen »

Rise up fellow dwarves, and protest this latest tragedy flung upon our kind! While the surface dwellers may reside safely and comfortably within walls of wood, and clay, we have been denied the right to safeguard our homes in a like manner :x Safeguarding our homes, and workspaces breaks no known rule, as it is entirely possible to place a ram against our fortifications, if you have the energy and willpower to do such a thing.

I protest this change in the most hearty fashion, and sling slag from my finerys at your unwarranted changes!!
adamater
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Re: Racial Discrimination in HnH

Post by adamater »

Mine a shitton out and put palisade walls up, OR find a bigass cavern and put palisade walls up.
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loftar
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Re: Racial Discrimination in HnH

Post by loftar »

I know, it was a mistake. It'll be fixed after the next restart.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
veryinky
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by veryinky »

Melandri wrote:My group was building a palisade for our town being made within a cave. Today we are no longer able to place palisades on the unpaved(mined) tiles within the cave. Is this an intended part of this update?
We have noticed this too. It's not mentioned in the update post, so I'm unsure if it's a bug or feature. The previous update added the +1 crafting bug, so I'm hoping this is just a bug too.
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HarryDresden
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by HarryDresden »

veryinky wrote:
Melandri wrote:My group was building a palisade for our town being made within a cave. Today we are no longer able to place palisades on the unpaved(mined) tiles within the cave. Is this an intended part of this update?
We have noticed this too. It's not mentioned in the update post, so I'm unsure if it's a bug or feature. The previous update added the +1 crafting bug, so I'm hoping this is just a bug too.
+1
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rye130
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by rye130 »

Are you attempting to put an end to all hearthvaults? For example, a vault more complicated then your standard island vault, still possible to break into, but that would take so long that the scents would wear out by the time you could get in? Would any action be taken or is that legal?
genusis
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Joined: Tue Aug 31, 2010 5:20 am

Re: Slight update: Hearth Vaults & Mentory Plunder

Post by genusis »

rye130 wrote:Are you attempting to put an end to all hearthvaults? For example, a vault more complicated then your standard island vault, still possible to break into, but that would take so long that the scents would wear out by the time you could get in? Would any action be taken or is that legal?
its legal as long as you can build a ram to knock the walls down. just build high Q rams so when you destroy 1 piece it destroys like 20 pieces of walls that are right next to one another XD.

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