Good/Evil Alignment

Thoughts on the further development of Haven & Hearth? Feel free to opine!
gadien
Posts: 127
Joined: Sat Feb 05, 2011 5:10 am

Re: Good/Evil Alignment

Post by gadien »

Unlike other games with FFA PvP, this game has a system that allows people to get revenge wholesale. An alignment system isn't required.
All comments are strictly my own personal view and should not reflect the views or opinions of Narshe as a whole

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DK114
Posts: 45
Joined: Tue Feb 15, 2011 3:39 am

Re: Good/Evil Alignment

Post by DK114 »

@TechKnight: I understand that morals arent black and white but I am sure there is a way to make it so that the game would recognize a players intention; it wont be easy I understand but it wont be impossible either :)

@jorb: Wow, a ringing endorsement from the developer of the game :shock: , I guess I will HAVE to keep posting. 8-) but honestly deep down I knew this idea wouldnt go far but I have the same problem in real life, I cant keep my mouth shut.

@Tamalak: lol, getting rid of teleportation would increase social encounters within the game but I have a feeling it would lead to an incidental increase in corpses ;)

EDIT: @gradien: this idea was more of a early warning system for noobs who wonder if the person who they are being asked to follow is going to give them bread or make bread out of their ground bones. It was meant as opposed to the teleport first ask questions never most people in this game have when meeting a stranger.
evilrich
Posts: 334
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Re: Good/Evil Alignment

Post by evilrich »

sombody just completed fable recently.. :)
gadien
Posts: 127
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Re: Good/Evil Alignment

Post by gadien »

DK114 wrote: EDIT: @gradien: this idea was more of a early warning system for noobs who wonder if the person who they are being asked to follow is going to give them bread or make bread out of their ground bones. It was meant as opposed to the teleport first ask questions never most people in this game have when meeting a stranger.
... People should play with the assumption that random people aren't your friend even with an alignment system.
All comments are strictly my own personal view and should not reflect the views or opinions of Narshe as a whole

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DK114
Posts: 45
Joined: Tue Feb 15, 2011 3:39 am

Re: Good/Evil Alignment

Post by DK114 »

@ evilrich: Actually I replayed KOTOR 1 Darkside.
@gadien: Well I dont really agree with you (and apparently I dont agree with most of the people who play this game) but whatever. Im just soo lonely, its so hard to make friends ingame /drama :cry:
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SpiderJerusalem
Posts: 551
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Re: Good/Evil Alignment

Post by SpiderJerusalem »

agree on taking away teleportation.


btw: auras whould suck because morals are stupid.sometimes I help newbs and give them free stuff, sometimes I steal everything they have.depends on my mood and how they behave.what aura would I have?
-Bottleneck-
DK114
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Joined: Tue Feb 15, 2011 3:39 am

Re: Good/Evil Alignment

Post by DK114 »

I dunno depends on if you do more evil than good or more good than evil. Probably a neutral one. Which would make sense.
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cloakblade
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Re: Good/Evil Alignment

Post by cloakblade »

SpiderJerusalem wrote:agree on taking away teleportation.
I'm not that old in this game but this is a terrible idea in so many ways. Besides if you Call down the Thunder (or what ever it is called) I believe it locks them in combat and at that point you just have to chase them down which is what you would have to do if they couldn't teleport.
A.K.A. Suddo
dra6o0n
Posts: 481
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Re: Good/Evil Alignment

Post by dra6o0n »

There can be a system that works along this line, but not a straight "Good or Evil" system.
SpiderJerusalem wrote:agree on taking away teleportation.


btw: auras whould suck because morals are stupid.sometimes I help newbs and give them free stuff, sometimes I steal everything they have.depends on my mood and how they behave.what aura would I have?
Karma system could do the trick. Points gained in one direction can be small, but points loss when doing the opposite is huge.
You can +1 ten times, then do something that's the opposite and get a -10 in one go. So if your the type that changes your mind too often, you get penalized more easily.
This also means the system can't affect the game drastically in any ways other than small cosmetic stuff.

It's not a actual system that the OP states, this is a idea of my own that kind of uses the HnH's feature of treating people as a gray area.

Maybe if there's a system that works alongside communities and groups of villages, like "Wanted Posters" and such.

If a group of village leaders are able to cooperate to "describe" murderers into parchments, and able to draw them (needing cartography or a art related skill I think), it'll probably work. Then the parchments can be copied and handed out...

The only thing I see that might be abused and exploited, are propaganda, since all you need to do is spam parchments and alt characters, and toss these posters everywhere so everyone thinks a person is evil so they target him......

Well. Instead of all that tidbit, it might be simplier to have a bulletin board or some kind of parchment related board that enables you to put pictures of hearthlings and a caption/message under them.

Note: Critiques & Idea's rule of anti-multiple ideas stifles creativity, and enables people to troll and flame at their expense.
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burgingham
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Re: Good/Evil Alignment

Post by burgingham »

DK114 wrote:@TechKnight: I understand that morals arent black and white but I am sure there is a way to make it so that the game would recognize a players intention; it wont be easy I understand but it wont be impossible either :)
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