Without making the map panel any bigger I magically can see more because less space is taken up by containers, lists and other widgety things.
This is pretty hack-ish (simple res increase), what I'd really like is to completely detach the widgets so I can have them on a different monitor or something.
i don't know if detaching the widgets is really necessary, or that many people would be using multiple monitors to play this game... but i really, really want a higher res client. it would be great if there were several options. but yeah, this is definitely the most important thing on my wish list as far as client improvements go.
loftar: The inner chaos of the Jorbian mind is hard to conceal. jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
would be good to have the UI outside the game window for all of us that play windowed.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
loftar: The inner chaos of the Jorbian mind is hard to conceal. jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
sabinati wrote:so when can i get this hi res client theTrav
when I build it...? Alternatively follow the links in the sound pack thread, everything is shared on the google code project or git hub. Be warned though, you'll either need to compile it or get a programmer to compile it for you.
May not work as advertised
May steal your credit card details
May fill your hard drive with child porn
May be harmfull for your soul
Jesus, I wouldn't mind this at all. The one thing that really gets on my tits is the fact that when searching through your chests (be it straw baskets or whatever), the damn container window pops up on you all the time, so you can't simply move quickly from one container to the next (if they are placed close together). So, what I end up doing is having to leave my Inventory window open in the top right corner, out of the way, and then the container windows just pop up in the middle, so I have to close em to move on. Very frustrating...
If you could have the option to pin the windows, and whenever they are re-opened, they go to that position, it'd be awesome. I'd most likely have my inventory down in the bottom left, and the container windows to open in the top right. Would make life that much easier.