questions for the devs about making a game

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WarpedWiseMan
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Re: questions for the devs about making a game

Post by WarpedWiseMan »

A couple of hours a week!?!

You guys need to start burning the candle at both ends and in the middle. I want the tool belt that loftar promised me. And a pet dragon. And a ship. And oceans. And to be able to copulate with a hearthling of my desire.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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Jman235
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Re: questions for the devs about making a game

Post by Jman235 »

WarpedWiseMan wrote:And to be able to copulate with a hearthling of my desire.
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ysbryd
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Re: questions for the devs about making a game

Post by ysbryd »

Jman235 wrote:
WarpedWiseMan wrote:And to be able to copulate with a hearthling of my desire.

And have family planning clinics, or with all these butch hunters we will end up with a few very tired mother hearthlings and millions of hearthlets

Other than that, sounds fun heh
Can anybody fly this thing?
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Potjeh
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Re: questions for the devs about making a game

Post by Potjeh »

Huh, thought you put in a lot more effort to get it off the ground. I'm highly impressed with Loftar whipping up the engine with so few manhours. Or did he reuse some of his old solutions / use canned solutions?
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jorb
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Re: questions for the devs about making a game

Post by jorb »

Nah, he wrote it from scratch.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Kearn
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Re: questions for the devs about making a game

Post by Kearn »

jorb wrote:Nah, he wrote it from scratch.
what is this mystical substance called scratch?
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Kiwi
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Re: questions for the devs about making a game

Post by Kiwi »

Started from nothing?
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WarpedWiseMan
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Re: questions for the devs about making a game

Post by WarpedWiseMan »

Me thinks you need to discover sarcastic humor. So you can craft laughter.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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loftar
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Re: look plz gm :) i wanna talking to you

Post by loftar »

greaterwolf wrote:I don't think the devs would just tell you how to rip-off their game
As if that were going to happen anyway. :)

I don't particularly mind telling people how to make a game that I might potentially even enjoy.
Kearn wrote:what is this mystical substance called scratch?
It is what my mind is made of.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
greaterwolf
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Re: look plz gm :) i wanna talking to you

Post by greaterwolf »

loftar wrote:
greaterwolf wrote:I don't think the devs would just tell you how to rip-off their game
As if that were going to happen anyway. :)
Good, many of us would be very sad if you guys got ripped off. what you have so far is no small feat of programming.

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