Terrain Anomalies.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Killawatt
Posts: 98
Joined: Thu Jun 03, 2010 11:57 pm

Terrain Anomalies.

Post by Killawatt »

Now, I'm not sure if anything of this nature has been posted before (As I was unsure what to look this up under, it's quite a broad category of words that would work), but after exploring for a bit, a thought occurred to me.


Terrain features or anomalies accessible for LP. Nothing significant to really change the scape of the game, but areas of Terrain that would be something special and interesting to look at.

Specialized Locations
Mountain Peaks~ Not every mountain would have one, large pillar-like object. 250~500 Base LP to 'examine'. Static location.
Small Whirlpool~ Not permanent. No threat. 100 LP to examine, fairly common.
Large Whirlpool~ Hazardous, capable of damaging you or your boat. Not significant damage, but enough to get you to stay away or only go close if you're up for the risk. 1000 LP. Rare. Not static.
Large Hole~ Found on mudflats, similar to a mine-shaft without a ladder. Fairly Uncommon. Static. 500 LP.
Ring of Brogdar~ One on the map. Dead Center. 2500 LP to examine. Worth the trip? Up to you.
Those little statues that J&L leave throughout the map in commemoration of random players~ Static. Whatever. 1000 LP to study.
Bog Gas Leak~ Hazardous. Deals DoT. Bad idea to hover over it. Fairly Rare. Swamps only. 1000 LP to study, though you'll take a minimum of 15 SHP to study it.
**Can't think of any for thicket, but this list is all just suggestive.**

This, along with collectible curiosities would give further incentive to go exploring, meet new people, face new risks, and do more than just sit at home and farm or mine or do whatever. Some of the most fun I've had in this game was exploring for several hours and ending up 2 Supergrids away, going "where the hell am I?"

Obviously this would have to applied later, as the coding necessary to change the world like so would most likely require a world change, but I'd like it to be considered, and love for it to be implemented in some way, shape or form.

Inb4 butthurt, laughter, or etc.
Back, I guess
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Terrain Anomalies.

Post by sabinati »

definitely some potential here
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Terrain Anomalies.

Post by SacreDoom »

Image

:3
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Terrain Anomalies.

Post by TeckXKnight »

While there is definitely room for abuse (where isn't there?) these are interesting ideas that add value to settling an area or just going out to explore. They also add natural landmarks and beautify a region. The look and feel of wondrous discovery is a great one. Lots of work to be done on the idea but a great premise and a good start.
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Terrain Anomalies.

Post by OvShit »

Actually, along with Mountain/Thicket Terrain enhancement thread ideas those ones should really be implemented next worldgen. World did not really change since W3.

Also, some ideas:
springs at the forests - pretty common, they also give the water with the quality of the water spot+5(pretty clear it is!), also, one can drink from it without any tool just to regain stamina.
ravines filled with water or pools - they, unlike springs, give water at ql-5. Somewhat rare. One can, though, spot some swans on it, swim close to them and then catch them - like rabbits.
And, at last - sometimes worldgen should make areas with densely growing trees - growes. Those are generally darker, trees are placed close to each other, but you can find some mossy stones at it(curios) as well as some beasts(spawn there at the W3 rate).
User avatar
Killawatt
Posts: 98
Joined: Thu Jun 03, 2010 11:57 pm

Re: Terrain Anomalies.

Post by Killawatt »

TeckXKnight wrote:While there is definitely room for abuse
I'm not too sure where the abuse could be. Hopefully the LP gains would be minimal enough to discourage a train of alts, but high enough to not discourage explorers.
Lots of work to be done on the idea but a great premise and a good start
That's really all I was hoping for. I'm glad the feedback on the idea has been good so far, and I really hope something of the sort gets implemented.
Back, I guess
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Terrain Anomalies.

Post by TeckXKnight »

Killawatt wrote:Hopefully the LP gains would be minimal enough to discourage a train of alts, but high enough to not discourage explorers.
A train of alts was the immediate one that popped into my mind. While not a huge issue, it is something to consider. Maintaining these terrain features at lower lp gains for static figures would help a lot. If it's rare and random, you may as well get something of a decent reward, especially if risk is involved.
User avatar
Gauteamus
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Terrain Anomalies.

Post by Gauteamus »

Irminsäule, I like!
Image<<Bottleneck>>
What if Rosa Parks had a car?
User avatar
Zampfeo
Posts: 652
Joined: Sun Apr 25, 2010 8:30 pm
Location: USA

Re: Terrain Anomalies.

Post by Zampfeo »

My only concern is that it would make the first few hours of gameplay more about finding these places of interest rather than discovering/getting curiousities.
User avatar
Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Terrain Anomalies.

Post by Grog »

sabinati wrote:definitely some potential here
guess it would have to be developed a bit more, but yeah, great potential

one more idea:
ruins of the old world (like finding the ruins of old buyan or made up towns [creating a "history" of the wolrd] etc...) - this would fit into about any terrain, including thickets and caves
My only concern is that it would make the first few hours of gameplay more about finding these places of interest rather than discovering/getting curiousities.
as you have to stay at one spot for finding herbs/bunnys/fish/curios .....NOT
Favourite thread: viewtopic.php?f=9&t=3388

Return to “Critique & Ideas”