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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Character Descriptions
This distinctly reminds of using 'Appraise' on someone in Ultima Online. Your ability in appraise determined how accurate a description you got. It was very silly to 'Appraise' an Ogre with low appraise and be told it was a very weak but brilliant creature.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Character Descriptions
if really for the poetical idea
Favourite thread: viewtopic.php?f=9&t=3388
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Melgui
- Posts: 149
- Joined: Tue Jun 22, 2010 10:08 am
Re: Character Descriptions
So I will be able to write anything including bullshit (poetic or not) in my char sheet?
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Character Descriptions
it was rather meant to be set by game, not by yourself
Favourite thread: viewtopic.php?f=9&t=3388
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Character Descriptions
could be interesting
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brayan
- Posts: 61
- Joined: Wed Feb 16, 2011 6:30 pm
Re: Character Descriptions
Would black skills be indicated by having them, frequency of using them, or what? IE would someone have fingers with bone glue on them, if he has theft, or if he's committed it recently?
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Melgui
- Posts: 149
- Joined: Tue Jun 22, 2010 10:08 am
Re: Character Descriptions
In this case Jorb has experience with lore text (I read somewhere he has worked on Vicky 2), but anyway those "poetic sentences" will be translated to numbers with time.Grog wrote:it was rather meant to be set by game, not by yourself
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Character Descriptions
I like this. Perhaps descriptions should be relative to the state of the person doing the observing, in addition to relying on perception.
Cheerleader
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DK114
- Posts: 45
- Joined: Tue Feb 15, 2011 3:39 am
Re: Character Descriptions
Wow, this idea is soo much better than mine. I like it. Its also amoral which should please most people who like that aspect of this game.
I like the examples you came up with as well.
Thumbs Up
I like the examples you came up with as well.
Thumbs Up
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Character Descriptions
Being able to see if the person has any active scents might also be usefull, perhapse as a second skill. It would be a relativly expensive Skill, higher then Ranging even. The target would have to agree to the scan, like being kinned and the result is a simple "Trespassor/Theif/Assailant/Vandal/Batterer/Murderer" message.
Linking this ability with Charima in some way could also be interesting. Perhapse Charisma * Stealth of the target is used to block the scan and Perception * Charisma of the scaner is the offensive value, if the targets value is higher they appear non-criminal. Of course once the scents expire a person will always get a clean bill, their would be no false positives. Charisma is used because its like a Bluff check.
Lawspeakers and high level rangers could go about Interogating people at Random, no one would expect them
Linking this ability with Charima in some way could also be interesting. Perhapse Charisma * Stealth of the target is used to block the scan and Perception * Charisma of the scaner is the offensive value, if the targets value is higher they appear non-criminal. Of course once the scents expire a person will always get a clean bill, their would be no false positives. Charisma is used because its like a Bluff check.
Lawspeakers and high level rangers could go about Interogating people at Random, no one would expect them