What I mean is that the LP from finding these places would make early discovery and curiosities pretty meaningless.Grog wrote:as you have to stay at one spot for finding herbs/bunnys/fish/curios .....NOTMy only concern is that it would make the first few hours of gameplay more about finding these places of interest rather than discovering/getting curiousities.
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Zampfeo
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Re: Terrain Anomalies.
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Grog
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Re: Terrain Anomalies.
ah well, they are intended to be really rare and not giving that much lp
'nother idea, for the case of only having a few static ones:
giving the first discovery 100lp, the 2nd 200lp, and so on...
thus it would help explorers a lot, and makes it still hard for newbies (as you would have to do long travels - needing a lot of food)
'nother idea, for the case of only having a few static ones:
giving the first discovery 100lp, the 2nd 200lp, and so on...
thus it would help explorers a lot, and makes it still hard for newbies (as you would have to do long travels - needing a lot of food)
Last edited by Grog on Thu Mar 24, 2011 11:55 pm, edited 1 time in total.
Favourite thread: viewtopic.php?f=9&t=3388
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Zampfeo
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Re: Terrain Anomalies.
I like this. It could be a feature of cartography too. As in, you map an area where you have discovered one of these and you gain LP. That way, you can increase the gains too.Grog wrote:ah well, they are intended to be really rare and not giving that much lp
'nother idea, for the case of only having a few static ones:
giving the first discovery 100lp, the 2nd 200lp, and so on...
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brayan
- Posts: 61
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Re: Terrain Anomalies.
Thickets:
1)Strange clearing: Somebody, something, or nature has made an odd clearing in the bog. There should be a a bunch of different "images" of what they could actually be (American Midwest alien style crop circles, dicks, A boar's charging, and other such oddities). Gives a bit of LP. Would disappear after awhile.
2) Strange plant formation: This group of plants has grown skyward, in an odd formation! A vaguely human shape, a face, a large phallus, one of the newbie hats (But on a much larger scale).
Both would disappear after awhile.
To avoid people grinding studying at large phallus shaped objects all day (Because we all know at least one of everything is going to be vaguely dick shaped), you can only study a specific exploreable once every RL week. Obviously, things like whirlpools, you can study multiple ones, just not each specific one more than once.
1)Strange clearing: Somebody, something, or nature has made an odd clearing in the bog. There should be a a bunch of different "images" of what they could actually be (American Midwest alien style crop circles, dicks, A boar's charging, and other such oddities). Gives a bit of LP. Would disappear after awhile.
2) Strange plant formation: This group of plants has grown skyward, in an odd formation! A vaguely human shape, a face, a large phallus, one of the newbie hats (But on a much larger scale).
Both would disappear after awhile.
To avoid people grinding studying at large phallus shaped objects all day (Because we all know at least one of everything is going to be vaguely dick shaped), you can only study a specific exploreable once every RL week. Obviously, things like whirlpools, you can study multiple ones, just not each specific one more than once.
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Killawatt
- Posts: 98
- Joined: Thu Jun 03, 2010 11:57 pm
Re: Terrain Anomalies.
The idea was that you could only study each place once. After all, once you explore a cave, you're not going to have the same satisfaction studying it again, would you?
To avoid people grinding studying at large phallus shaped objects all day (Because we all know at least one of everything is going to be vaguely dick shaped), you can only study a specific exploreable once every RL week. Obviously, things like whirlpools, you can study multiple ones, just not each specific one more than once.
However, a whirlpool will always be cool to stare at.
Back, I guess
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DatOneGuy
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- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Terrain Anomalies.
Just thought of this and was pointed here.
Would love to see territorial `curiosities`.
Perhaps some sort of log book you could keep of things, some random some not, some dangerous zones like perhaps a lake/river system known for spawning a ton of dangerous whirlpools that are hard to navigate.

Would love to see territorial `curiosities`.
Perhaps some sort of log book you could keep of things, some random some not, some dangerous zones like perhaps a lake/river system known for spawning a ton of dangerous whirlpools that are hard to navigate.
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