I have devised a way, to stop the simple 'steal, log, hearth, deposit, village idol/RoB, repeat.'
Thieving is not an easy thing, so to counter-act this, thieving should take lots of time and effort, to plan it out and such.
When you steal an item, it should be labelled 'hot'. When you have a 'hot' item on you, it should be impossible to log off, then log into a village idol or the RoB. You should only be allowed to log into your hearthfire, or where you logged out. Also, While holding 'hot' items, while logged out, you will NOT be safe from the dangers of the world. Removing that key exploit. If you have high 'stealth' skill, then of course, it would work by night/day variables and how close a person is to you. Also, when holding a 'hot' item, (I'm not entirely sure whether or not I support it myself,) People with tracking should see a stench emanating from your character.
EDIT: Hot items need to stop being 'hot' after two-three ingame days of playing, not logged off.
There are many other things that I haven't though of, if you wish to submit, then sure.
Discuss.
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ArPharazon
- Posts: 173
- Joined: Thu Jul 23, 2009 12:24 am
Re: To fix Thief Grief, 'hot' items.
People who have committed crimes should give scents just like crime sites anyway. If rangers can smell a murder from yards away, it makes sense they'd smell a *murderer* from yards away as well, I think. Though maybe the exploration check should be harder for smelling characters, for balance.
What happens to hot items that get used up? What if I steal a bar steel, make it into 99 coins, add a non-hot steel coin and make it back into a bar? Successful laundering? What if people buy the item, is the heat dropped? If no, will even the innocent buyers emit scent?
I'd prefer if the heat never (or after something like weeks) disappeared (I don't know how hot ingredients should work though) unless you perform a successful "Remove Heat" action on the item, which depends on (very high) stealth and cannot be performed frequently. Of course, I'd love it if that was handled by a separate Fencing skill, but that's extremely unlikely so yeah.
What happens to hot items that get used up? What if I steal a bar steel, make it into 99 coins, add a non-hot steel coin and make it back into a bar? Successful laundering? What if people buy the item, is the heat dropped? If no, will even the innocent buyers emit scent?
I'd prefer if the heat never (or after something like weeks) disappeared (I don't know how hot ingredients should work though) unless you perform a successful "Remove Heat" action on the item, which depends on (very high) stealth and cannot be performed frequently. Of course, I'd love it if that was handled by a separate Fencing skill, but that's extremely unlikely so yeah.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: To fix Thief Grief, 'hot' items.
"thief grief"

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Pumpkin
- Posts: 127
- Joined: Sat Jul 25, 2009 11:51 pm
Re: To fix Thief Grief, 'hot' items.
This is a bad idea.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: To fix Thief Grief, 'hot' items.
Terrible terrible idea. Not to mention that nobody wants to have to play a game 16-24 hours just because they decided to play a thief.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: To fix Thief Grief, 'hot' items.
you guys should wait until devs implement the stuff they already have in mind to correct thievery before making more suggestions on how to balance thievery
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: To fix Thief Grief, 'hot' items.
I dunno about the specific mechanics, but I thought the concept of stolen items being "hot" and there-fore trackable and recoverable, regardless of who holds them, was one of the original concepts of the whole scent mechanism, and is only disabled until Loftar finishes fixing inventory?
I certainly like the idea.
I certainly like the idea.
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: To fix Thief Grief, 'hot' items.
Because a thief should have to work for 3 days regardless of what item he stole.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: To fix Thief Grief, 'hot' items.
I think we need to see the ranging fix before we can make such statements.
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Pumpkin
- Posts: 127
- Joined: Sat Jul 25, 2009 11:51 pm
Re: To fix Thief Grief, 'hot' items.
I think you mean ranging nerf.