Bread

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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jorb
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Re: Bread

Post by jorb »

Jackard wrote:
jorb wrote:I don't see the point of having FEP-less food. Could someone explain it to me?
It's to make my tutorial more confusing.

so when I say "food gives fep" i have to add "well except apples, bread, hazelnuts, taproot." this is very important
Hehe, well. The tree foregables I think are somewhat motivated. Maybe if they added like 0.1 FEPs, but they are really far too abundant to give anything meaningful.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Jackard
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Re: Bread

Post by Jackard »

you could also give them cooking recipes and make them inedible?
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jorb
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Re: Bread

Post by jorb »

It'd be kind of strange if apples were inedible, n'est-ce pas? :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Tamalak
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Re: Bread

Post by Tamalak »

If I were (even more) OCD and I wanted my stats to be in a particular pattern or stop at a particular place, I think there should be an easily producible food that will keep me alive without giving me those dirty, messy FEPs. IMO keep bread the way it is!
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Jackard
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Re: Bread

Post by Jackard »

jorb wrote:It'd be kind of strange if apples were inedible, n'est-ce pas? :)
or make them less abundant

you have options you know...
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jorb
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Re: Bread

Post by jorb »

We added them in to keep the newbs from starving.


... although how anyone ever managed to starve in this game is beyond me.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Potjeh
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Re: Bread

Post by Potjeh »

jorb wrote: Gouda was always intended to indicate a failed attempt at making a cheese that is actually good. Realism, you know. ;D
Why would you waste your time drawing something that'll never be used? IMO we need recipes which call for any cheese, and gouda should give like 8 slices per tray.
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jorb
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Re: Bread

Post by jorb »

Potjeh wrote:IMO we need recipes which call for any cheese
That I can get behind.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Jackard
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Re: Bread

Post by Jackard »

jorb wrote:We added them in to keep the newbs from starving.

... although how anyone ever managed to starve in this game is beyond me.
yea i wish it was possible to starve in this game. cuz its not

you can get berries, ants, rabbit and chicken right from the start
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jorb
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Re: Bread

Post by jorb »

Loftar has talked a lot about that to. The problem is that a lot of your sense of progression depends on you getting food. However, I think seasons could potentially work wonders to create meaningful periods of want. A harsh winter, for example.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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