Russian threat

Forum for discussing in game politics, village relations and matters of justice.
Shaka_Adim
Posts: 18
Joined: Sat Feb 05, 2011 3:55 pm

Russian threat

Post by Shaka_Adim »

So.. while i as out exploring, my gf was aproached by a pair of russians. They stated that we have 3 days to leave our land or we'll face consequences.
Also they left a runestone at our neighbour's house claiming that he has 2 day to leave or he is dead.
They kept repeating that they represent russian empire.
Personally I'm intending to ignore this threat. We've been playing for about a week and today we began our palisade.
But.. if they comeback what should I do? I don't think they live near because it's the first time we encountered any threat in this land. Also, we settled on a preety poor terrain (about 20Q, no cave), no cave, mainly to avoid situations like this.
What are your sugestions fellows?
User avatar
DeBosh
Posts: 330
Joined: Sun Jul 25, 2010 5:26 pm
Location: Minerals everywhere!

Re: Russian threat

Post by DeBosh »

Shaka_Adim wrote:So.. while i as out exploring, my gf was aproached by a pair of russians. They stated that we have 3 days to leave our land or we'll face consequences.
Also they left a runestone at our neighbour's house claiming that he has 2 day to leave or he is dead.
They kept repeating that they represent russian empire.
Personally I'm intending to ignore this threat. We've been playing for about a week and today we began our palisade.
But.. if they comeback what should I do? I don't think they live near because it's the first time we encountered any threat in this land. Also, we settled on a preety poor terrain (about 20Q, no cave), no cave, mainly to avoid situations like this.
What are your sugestions fellows?
Coords?



tl:dr Russian
Image
chaosovum
Posts: 106
Joined: Sun Mar 13, 2011 6:15 am

Re: Russian threat

Post by chaosovum »

Common sense says that if they COULD kill you, run you off, they'd have done it when they left the runestone. Right?
Shaka_Adim
Posts: 18
Joined: Sat Feb 05, 2011 3:55 pm

Re: Russian threat

Post by Shaka_Adim »

chaosovum wrote:Common sense says that if they COULD kill you, run you off, they'd have done it when they left the runestone. Right?
True, but i would like to avoid being anoyed everyday ;)
I'm just curious about people stories with simmilar situations so i can act accordingly.
DeBosh wrote: Coords?
I haven't yet found my location on map but honestly i don't intend in giving them unless sth bad happens (and when i'll have palisade ;) )
User avatar
Noogia
Posts: 223
Joined: Sat Jan 23, 2010 6:28 am

Re: Russian threat

Post by Noogia »

Shaka_Adim wrote:So.. while i as out exploring, my gf was aproached by a pair of russians. They stated that we have 3 days to leave our land or we'll face consequences.
Also they left a runestone at our neighbour's house claiming that he has 2 day to leave or he is dead.
They kept repeating that they represent russian empire.
Personally I'm intending to ignore this threat. We've been playing for about a week and today we began our palisade.
But.. if they comeback what should I do? I don't think they live near because it's the first time we encountered any threat in this land. Also, we settled on a preety poor terrain (about 20Q, no cave), no cave, mainly to avoid situations like this.
What are your sugestions fellows?


I think i live near there, if you are able to post coords, i may be able to help you.
crfernald
Posts: 446
Joined: Sun Jul 04, 2010 2:19 pm
Location: on a house whit a computer

Re: Russian threat

Post by crfernald »

If you would like, my jolly band of Croatians can help you out. We dislike Russians.

For payment though either you or your girlfriend must die.

As opposed to both of you dieing, only one does! We won't ask for payment in advance, only after we've killed all the Russians and taken their shinies. You can have what's left that we don't feel like taking.
Shaka_Adim
Posts: 18
Joined: Sat Feb 05, 2011 3:55 pm

Re: Russian threat

Post by Shaka_Adim »

crfernald wrote:If you would like, my jolly band of Croatians can help you out. We dislike Russians.

For payment though either you or your girlfriend must die.

As opposed to both of you dieing, only one does! We won't ask for payment in advance, only after we've killed all the Russians and taken their shinies. You can have what's left that we don't feel like taking.
After giving it some thought... i'll pass ;)
User avatar
kralmir
Posts: 1234
Joined: Mon Mar 29, 2010 4:33 am
Location: a moderate sized box.

Re: Russian threat

Post by kralmir »

the real question is what does your girlfriend look like and how good a sammich can she make?

dont refuse his offer just yet, think about that a bit more.
[5:09:24 AM] kralmir: shrek is love
Image
[5:09:27 AM] kralmir: shrek is life

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Russian threat

Post by TeckXKnight »

Get your palisade up. What were they wearing, can you identify? If they were a band of individuals running around in bronze plate, there isn't much you can do to fight them off besides be smart inside of your walls. If they were jokers in leather or worse, then you can just teach your gf and yourself some Marksmanship and hold onto a decent bow each to shoot at them from behind your walls should they return. Stay equipped in the best armor you can craft should they attempt to snipe you too.
midomiko
Posts: 35
Joined: Sat Jul 10, 2010 5:24 am

Re: Russian threat

Post by midomiko »

Best plan - finish your palisade, and use a secure key alt that you use for nothing else outside the gate to let both your and your gf's characters out. On your excursions outward, hope you can meet some friendly neighbors capable of combat/ranging on the odd chance your local terrorists do manage to break through your palisade and cause some trouble. As far as home security goes once your wall is up, clear the forest for at least 20 tiles outward from the wall of everything you can (trees, stumps, rocks) and make sure to run a quick patrol once when you log in, and once before you log off for the day to make certain there are no Rams being built - if there are, and the idiots left it undefended (takes 24 hours to be usable), then pop on out and smash it.

Anything beyond that is just common sense. Remember, they only win if you believe their bullshit and actually pull up stakes and leave. Threats are meaningless, if they really were capable of killing you and seizing your land, they would have already. Oh yeah, and 95% of people asking for coords are just wanting an excuse to come grief you because you admitted your palisade was not completed yet - these are the ones who may actually have theft/vandalism/murder.

Return to “In Congress Assembled”