-
ALWAYS
- Posts: 162
- Joined: Wed Jul 07, 2010 9:10 pm
Increased Character Limit
On parchment, and runestones. These should have a limit of at least 255 characters. I'd love to see better implementation of formal (and informal) documents, and mail delivery too.
-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Increased Character Limit
There was an idea out there that you could write a person's description on paper, and anyone who clicked on it could have the person "memorized". Wanted posters etc.
I'm not sure why 255 is better than 100? Could you explain. It would make things easier for players but easier!=better for game design.
I'm not sure why 255 is better than 100? Could you explain. It would make things easier for players but easier!=better for game design.
-
dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: Increased Character Limit
Can't we get a proper textbox for writing parchments in?
Like a improved text system that enables multiple lines of text up to a max of 300 characters?
Because it seems weird that your runestone reads very wide, even though the stone itself isn't wide lol.
I guess describing a character into parchment wouldn't be "ACTUALLY" writing it in. It can be a button in the kin list that enables you to craft a designated "kin's description" by using 1 parchment.
We gotta fix the "describe" functionality in general though... Groups uses it for KoS and there isn't any counter-actions that can work against it.
If you get a wanted poster of that person up, people would create KoS labels and it'll be impossible to remove that description at all...
For every functionality that aids or harm people, there needs to be a counter-functionality that lets them get out of it.
Like a improved text system that enables multiple lines of text up to a max of 300 characters?
Because it seems weird that your runestone reads very wide, even though the stone itself isn't wide lol.
I suggested that.Tamalak wrote:There was an idea out there that you could write a person's description on paper, and anyone who clicked on it could have the person "memorized". Wanted posters etc.
I guess describing a character into parchment wouldn't be "ACTUALLY" writing it in. It can be a button in the kin list that enables you to craft a designated "kin's description" by using 1 parchment.
We gotta fix the "describe" functionality in general though... Groups uses it for KoS and there isn't any counter-actions that can work against it.
If you get a wanted poster of that person up, people would create KoS labels and it'll be impossible to remove that description at all...
For every functionality that aids or harm people, there needs to be a counter-functionality that lets them get out of it.
-
Barhandar
- Posts: 137
- Joined: Wed Jan 20, 2010 8:47 pm
Re: Increased Character Limit
If you want realistic approach, it should be written in runes, all around the surface of stone.dra6o0n wrote:Can't we get a proper textbox for writing parchments in?
Like a improved text system that enables multiple lines of text up to a max of 300 characters?
Because it seems weird that your runestone reads very wide, even though the stone itself isn't wide lol.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Increased Character Limit
This feature has been requested countless times. One of the the guys working on our custom client has been experimenting with it.dra6o0n wrote:Can't we get a proper textbox for writing parchments in? Like a improved text system that enables multiple lines of text up to a max of 300 characters? Because it seems weird that your runestone reads very wide, even though the stone itself isn't wide lol.