Sacre's Graphics. New stuff, kinda.

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: SacreDoom's ugly art. Updated with a new thingie.

Post by SacreDoom »

he does world sprites and I do all the other stuff. d:
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: SacreDoom's ugly art. Updated with a new thingie.

Post by SacreDoom »

Baiyum! Update, it's been a long time since I updated this.

Image

Made my version of the stone mansion. :)
User avatar
Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: SacreDoom's ugly art. Updated with a revamped stone mansion.

Post by Robertzon »

Damn!!!
This is epic, make log and timber house too :P
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: SacreDoom's ugly art. Updated with a revamped stone mansion.

Post by burgingham »

:shock:

Is this in our client yet? Then want!!!
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: SacreDoom's ugly art. Updated with a revamped stone mansion.

Post by Jackard »

burg you know its pretty easy to swap most of the art files


sacredoom: mansion should have wooden shutters, not glass
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: SacreDoom's ugly art. Updated with a revamped stone mansion.

Post by burgingham »

I know, I rather let them do it for me though.
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: SacreDoom's ugly art. Updated with a revamped stone mansion.

Post by SacreDoom »

burgingham wrote:I know, I rather let them do it for me though.
*mumble* lazyass. >_>
mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: SacreDoom's ugly art. Updated with a revamped stone mansion.

Post by mvgulik »

Oww ... Did not know about this topic. Now some things make more sense to me ... :)

Very nice artwork.
User avatar
novaalpha
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: SacreDoom's ugly art. Updated with a revamped stone mansion.

Post by novaalpha »

That house does look pretty good. I wouldn't even mind a recipe change that will require some glass for it.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: SacreDoom's ugly art. Updated with a revamped stone mansion.

Post by Jackard »

Looks sloppy to me, check the left edge of roof for example.

Return to “The Wizards' Tower”