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Firefox
- Posts: 6
- Joined: Sun Aug 30, 2009 3:58 am
Re: The End of The World: Prelude
Should we be tearing down our claims to reclaim LP or will we automagically get our LP from the claims back?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: The End of The World: Prelude
Um...Firefox wrote:Should we be tearing down our claims to reclaim LP or will we automagically get our LP from the claims back?
Reading: It helps!Jorb wrote:Make sure to declaim your claim poles. If you do not declaim your claim pole, you'll lose the LP invested in it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Lokito_fp
- Posts: 36
- Joined: Wed Aug 12, 2009 11:36 pm
Re: The End of The World: Prelude
i feel a bit sad, but now i will travel the lands making Lp until update comes.
EDIT: i shall regret this since i just saw a bunch of dead bodies.
EDIT: i shall regret this since i just saw a bunch of dead bodies.
Last edited by Lokito_fp on Sun Sep 06, 2009 6:37 am, edited 1 time in total.
To do list:
1-Booze
2-more booze
3- even more 1 and 2
4- plant and get seeds for bread
5-back to booze
1-Booze
2-more booze
3- even more 1 and 2
4- plant and get seeds for bread
5-back to booze
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Firefox
- Posts: 6
- Joined: Sun Aug 30, 2009 3:58 am
Re: The End of The World: Prelude
Awe Karp. I'm sorry, jorb, I shouldn't be trying to read newsposts at 130 in the morning
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: The End of The World: Prelude
oh that's a much better chartJackard wrote:http://tinyurl.com/ns64sesabinati wrote:yes but is that 35 hours from now or what this chart is confusing as heck
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: The End of The World: Prelude
If someone does not have swimming, what happens if they click on deep water (as if to move), follow another player into it, or chase some animal or moth?jorb wrote:
New terrain types Go explore. The only one I will make specific mention of is deep water. You can swim across this if you have the Swimming skill. Constitution determines how much stamina you lose while doing this. If you run out of stamina you INSTA DROWN. As in permanent death, as in be careful. Also, it's worth noting that, if grassland was the base tile for the old map, forest is the base tile on the new one.
Please note that swimming disables all item and equipment interaction. If you log off while in deep water, you character will stay in game and drown, so don't.
The right answer is that they stop outside, as if it were a claim and they had criminal activities turned off. I want to verify this, however.
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Machenoid
- Posts: 185
- Joined: Sun Jul 12, 2009 9:12 pm
Re: The End of The World: Prelude
Please tell me you're trolling us.jorb wrote:1. Items now have a numeric quality rating ranging from 1 to infinity.
2. The general case is that you cannot craft items of a higher quality rating than the skill value you have in the skill(s) the recipe uses.
3. you now have to find minepoints
4. objects decay 2.5 times as fast in Mordor as they do at the RoB, or equivalent.
I, i just... Can't... Handle, thi-

It's like the feature list of every other MMO ever made.
[edit - read: tell me this isn't the final version of these features.]
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Errol
- Posts: 124
- Joined: Fri May 29, 2009 8:06 pm
Re: The End of The World: Prelude
So, when do we get more houses?
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: The End of The World: Prelude
you're talking about items 1 and 2 right... ? I didn't expect you'd care about 3 or 4Machenoid wrote:Please tell me you're trolling us.
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Machenoid
- Posts: 185
- Joined: Sun Jul 12, 2009 9:12 pm
Re: The End of The World: Prelude
Correct. 3 could be loosened to "quality decreases as distance from mining point increases" and 4 is a "mordor is for SERIOUS BUSINESS only ortheTrav wrote:you're talking about items 1 and 2 right... ? I didn't expect you'd care about 3 or 4Machenoid wrote:Please tell me you're trolling us.
1. Just completely nullifies every resource that's below a certain quality after a certain point of map development, at least as far as serious business goes, and when the infinite map is done, players will spend enormous amounts of time looking for ever increasing quality sources. ("The more a man looks the fussier he gets" - That awsome dude that practically solo'd Alaskan winters for decades) They'd setup shop next to a resource, scout nearby, and then decide "welp, we just found something that has double the quality over all this crap we have here, time to move" Which i suppose #4 would help remove abandoned places and #3 to limit the rate of movement of smaller groups.
2. A feature of seemingly every mmo ever (ultra original! never before seen! sarcastic statement number three!) newbies make VENDOR TRASH, poop socker crafter primary players charge an arm and a leg for their phatlewtz, and all non-poop socking crafters are religated to perminate alt status as it sucks up too much experience leveling crafting skills that could've been spent on combat/survival/MORE INTERESTING skills.
[Maybe i'm too jaded to see it any other way, but i absolutely cringe at the idea of "Infinity" because it inevitably leads to "Infinity +1"]
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.